Riot Instigator |
JP Name |
祭騒ぎの立役者 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+5~10 CP to self and allies directly adjacent to self |
Proc Chance |
50% |
|
Riot Instigator |
JP Name |
祭騒ぎの立役者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
45% |
This is an additional effect |
|
Riot Instigator |
JP Name |
祭騒ぎの立役者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Defense Advantage vs BlowAcquire skill for 1 turn: [Defense Modifier] Take 0.5x damage from Blow-ranged enemies (Irremovable Buff) to allies in a 2-square diamond radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Riot Instigator |
JP Name |
祭騒ぎの立役者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Defense Advantage vs BlowAcquire skill for 1 turn: [Defense Modifier] Take 0.5x damage from Blow-ranged enemies (Irremovable Buff) to allies in a 2-square diamond radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Riot Instigator |
JP Name |
祭騒ぎの立役者 |
Trigger timing |
After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing. |
Effect |
+150~300 HP to allies directly adjacent to self |
Proc Chance |
25% |
This is an additional effect |
|
Riot Instigator |
JP Name |
祭騒ぎの立役者 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply OppressionCannot move at will for 2 turns (Debuff) to hit units and enemies directly adjacent to them |
Proc Chance |
40% |
This is an additional effect |
|
Riot Instigator |
JP Name |
祭騒ぎの立役者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
OppressionCannot move at will for 2 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 祭騒ぎの立役者
No transients found that satisfy the search criteria.
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