Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
+10~20 CP to self |
Proc Chance |
35% |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self |
Proc Chance |
15% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+6~12 CP to self |
Proc Chance |
15% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
35% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP = 100%) Apply ATK Up by 1.2xATK Up by 1.2x for 1 turn (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
45% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If 50 < HP < 100%) Apply ATK Up by 1.5xATK Up by 1.5x for 1 turn (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If 5 < HP < 50%) Apply ATK Up by 2.0xATK Up by 2.0x for 1 turn (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP < 5%) Apply ATK Up by 3.0xATK Up by 3.0x for 1 turn (Irremovable Buff) to self and allies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies in a 2-square diamond radius around self |
Proc Chance |
50% |
This is an additional effect |
|
Pursuing Estrella |
JP Name |
追窮のエストレージャ |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies in a 2-square diamond radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with 追窮のエストレージャ
No transients found that satisfy the search criteria.
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