Superhuman

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Superhuman
JP Name 超人たる者
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
Proc Chance 50%

Superhuman
JP Name 超人たる者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self
Proc Chance 40%
This is an additional effect

Superhuman
JP Name 超人たる者
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
Proc Chance 25%
This is an additional effect

Transients with 超人たる者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Ahura Mazda 3WorldBlow470230Superhuman Judger of Good and Evil Highest Priest Remaining at the EndWeapon Spread Shot.pngQuick and Decisive JudgmentDesirable Dominion

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