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[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self and alliesin a 2-square cross radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 25~50%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self (Total turn 2) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self (Total turn 3) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self (Total turn 4) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify ProtectionWhen user has Protection: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units Apply Nullify DEF UpWhen user has DEF Up: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-400~-800 HP to hit units / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Blow-ranged enemies / 100%
"A monk sent from the Church, an organization that teaches the art of healing and protection. He was apprenticed under the sect that carries on the name of a certain star. He set out to serve the Hero, and is willing to sacrifice anything that is his to give, even his very identity, for this young man's sake. His self-sacrificing nature can be accredited to, firstly, the Church's indoctrination, and secondly, to the fact that the teachings of his deity, Sylvester, are centered around the notion of giving praise to such actions. He feels sympathy for those who are willing to sacrifice themselves for the sake of another, and does not get along well with those who look down on this ideology."
Translated from Japanese
A monk named after the sun who studied under a family that inherited the names of the stars. He's been dispatched from an organization known as the Church that can manipulate the religious powers of healing and protection. Sol has a tendency to sacrifice himself if it will serve his hero. The first reason for this is due to the training the Church put him through. The second is that Sol's object of worship Sylvester makes the idea of suicide bombing as a positive thing a main part of its existence. Sol sympathizes with those who think about whom they would sacrifice themselves for. As a purely raised believer, there are times when he doesn't get along with people who don't approve of that way of thinking.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self and alliesin a 2-square cross radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 25~50%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 2) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 3) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 4) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify ProtectionWhen user has Protection: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units Apply Nullify DEF UpWhen user has DEF Up: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to hit units and enemiesdirectly adjacent to them / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Blow-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove Defensive BuffsAcquire skill for 1 turn: [Status Resistance] Remove Protection, Tenacity, Adamantine, DEF Up, Evasion, Unction / 100% (Special Status id 4) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to hit units / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self + +300~600 HP to alliesin a 2-square diamond radius around self
"A disciple of the faith worshipping Sylvester, the celestial sage who first summoned the Hero to Midgard hundreds of years ago. It is said that the legendary Sage's Tower still stands beyond the mirages of the deserts north of the Midgar Highway. Sol, donning the legendary garb of the Lycan people, wields the Sacred Artifact of the Sage, a relic bright enough to light every corner of the expansive desert to provide guidance to all living beings. He strongly respects combatants who forgo weapons in favor of fighting with their physical form, and also cares very deeply for children who have been orphaned by tragic circumstances, such as those that claimed the lives of his own parents. Perhaps because his name is derived from the sun, Sol cannot abide by those who would seek to extinguish light in any way."
Translated from Japanese
Sol believes in the Star Sage Sylvester, the one who first summoned a hero to Midgard centuries ago. To the north of the Midnor Highway connecting the two countries lies a vast desert.The legendary relic known as the Sage's Tower is said to lie beyond the constant mirages. Sol has obtained the sage's Sacred Artifact that shines upon the desert and said to guide those that live. Sol is also wearing the traditional robes handed down by the Rycants who excel at hand to hand combat. He holds deep respect for competitors who use their own bodies as a weapon. Perhaps since he was orphaned due to war he has a strong tendency to dote on children from similar backgrounds. And due to being named after the sun he gets on poorly with anyone who would obstruct its light.
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With that face he's definitely channeling a suppressed love for a certain kind of "friendly big guy" character you used to see a lot of in anime we grew up with, usually as a background character (unfortunately).
They call him Sol because his ass is like the sun itself. I could write poetry about his butt. I would gladly join a religion worshipping his glorious rear. If I was chosen to be a human sacrifice in honor of Sol's ass, I would gladly offer myself. My hips are more than ready to meet their honorable end in Sol's name.
>>6736
I didn't got him even thought I really wanted, but after playing with his 4 stars in some testing his skills are... very disappointing and ankward
They did Sol very dirty :(
His skills look good on paper but they are aweful in action
I want to fuck this man so bad oh my fucking god please sir sit your ass on my cock and just let me cum inside please im fucking begging you holy man just let me fuck my cock cant take it im so fucking hard please please please let me breed you
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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