[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to enemiesin a 3x3 area around the front of self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesdirectly adjacent to self / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to enemiesat the 2nd square in front of self Apply Remove BuffRemove one buff (Debuff) to enemiesat the 2nd square in front of self Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to alliesdirectly adjacent to self (Phase turn 1) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 40~80%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to alliesdirectly adjacent to self / 45~90%
+4~8 CP to alliesdirectly adjacent to self + Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to alliesdirectly adjacent to self
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to enemieson the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesdirectly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to enemiesat the 2nd square in front of self Apply Remove BuffRemove one buff (Debuff) to enemiesat the 2nd square in front of self Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to allies1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 10~20%
[While MovingWhen this unit is held by their player.]Increase horizontal and vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to alliesdirectly adjacent to self / 45~90%
+6~12 CP to alliesdirectly adjacent to self + Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to allies1 square around self + Deal 100x damage to 巨大ホテイ専用 enemies
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I would smash his ass like a vending machine, as he advertises frozen vegetables like the jolly green giant mascot. Bro looks like he could be selling asparagus.
This guy has a madman's laugh. When I see him smile, I don't know if he's just happy or if he's already imagining how he'll make bedding out of my skin
He's ugly, he's fat, he's stupid, he stinks and I hate him. I have him chained up in my completely derelict attic where he has to live on the bare floor in his piss and shit and eat the rotten human flesh I feed him.
add babalon 5 star to the team that gives her many buffs and with her spicial attack plus crit+ you could made huge damage to him with single attack and maybe you could even end the quest with 2 attacks
In the high difficulty quest I got rid of Benten, Ebisu and Daikoku easily but Hotei literally froze my victory I thought easy to gain. He doesn’t lose much HP even with my strongest characters. Is there a specific way to defeat him?
you are ugly =P he is MY cutest tubby! like Ebisu-kun <3 he looks so good! i love this chara so much!he jumps out of the machine like a jinn! his skills are so special i realy enjoy him and rise him =*
He then steals the crit and applies it to practically your whole party, if you can position correctly. Also has the movement to help with positioning. It also feels like he nullifies the enemy crit activation.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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