User:SurtrFan8511
Subpages
- User:SurtrFan8511/Transient History
- User:SurtrFan8511/Status list
- User:SurtrFan8511/Skill list
- User:SurtrFan8511/Transient icon list
- User:SurtrFan8511/Test
- User:SurtrFan8511/No variant list
- User:SurtrFan8511/Comment counters
- User:SurtrFan8511/GBJ
Templates I made (so I don't lose them)
- Template:Skills that use status
- Template:Weapon atk multiplier
- Template:Transient stat table header
- Template:Transient stat table result format
- Template:Transient max level
- Template:Transient stat table
- Template:Transient stat table (deprecated)
- Template:((
- Template:Special quest table
- Template:Special quest table
- Template:Event link
- Template:Name corrector
- Template:Charge skill
- Template:Scroll box
- Template:News
- Template:AR Equipment skill
- Template:Status type
- Template:Quest infobox
- Template:Strip formatting
- Template:Gacha appearance table result format
- Template:Gacha appearance table
- Template:Transient navbox
- Template:Mob navbox result format
- Template:Mob navbox
- Template:Equipable AR Equipment
- Template:Weapon type jp
- Template:Energy jp
- Template:Disjunctive transient search
- Template:Equipable AR Equipment
- Template:Transient weight table
- Template:Main Quest navbox
- Template:Transient height table
- Template:Transient weight table result format
- Template:Transient height table result format
- Template:Transient summon date table
- Template:Transient summon date table result format
- Template:Today
- Template:AR Equipment navbox
- Template:Collapsible box
- Template:Gacha stone calculations
- Template:Gacha rates
- Template:AR name corrector
- Template:Enemy sidebar (who even uses this one lmao)
- Template:Skill rate
- Template:Skill effect potency
- Template:Skill turn interval
- Template:Skill description
- Template:Skill list
- Template:Skill list result format
- Template:Skills that use effect
- Template:Status navbox result format
- Template:Status navbox
- Template:Tooltip
- Template:Skill range combo
- Template:Skill bundle
- Template:Skill effect navbox
- Template:Mob icon
- Template:Skill list table
- Template:Trigger timing navbox
- Template:Quest objective
- Template:Value condition
- Template:Movement change
Unreleased ARs
Likely released in the future:
- 憑依無効
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 20~100%
- 火傷無効
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 6 statuses
/ 20~100%
Unknown:
- 逃れられぬ誘惑
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply Remove DebuffRemove one debuff (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
- 果てなき鍛錬
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 8, 12...) Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 6 statuses
Burn (x1.4), Burn (Stackable 1) (x1.4), Burn (Stackable 2) (x1.4), Burn (Stackable 3) (x1.4), Burn (Stackable 4) (x1.4), Burn (Stackable 5) (x1.4)
/ 100%
Old version of Shinjuku Police Academy AR
- 新宿ポリスアカデミー
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +1~4 CP to self / 100%
[Defense ModifierAll modifiers stack with each other.] Take 0.8x damage from Shot-ranged enemies / 100%
Transients with inconsistent CS multipliers
Has charge skill multiplier | |
---|---|
Lucky Cat#transient3 | 1 |
Ninja#transient0 | 1 |
Ninja#transient1 | 1 |
Ninja#transient2 | 1 |
Ninja#transient3 | 1 |
Ninja#transient4 | 1 |
Has charge skill multiplier | |
---|---|
Bathym#transient2 | 4 |
Hakumen#transient1 | 4 |
Ifrit#transient1 | 4 |
Jiraiya#transient1 | 4 |
Jiraiya#transient2 | 4 |
Jiraiya#transient3 | 4 |
Kotaro#transient2 | 4 |
Maria#transient2 | 4 |
Tezcatlipoca#transient2 | 4 |
Has charge skill multiplier | |
---|---|
Andvari#transient2 | 3 |
Ashigara#transient2 | 5 |
Benten#transient2 | 3 |
Korpokkur#transient1 | 3 |
Licho#transient2 | 3 |
Nomad#transient3 | 3 |
Shiva#transient1 | 10 |
Epic Code
Recommended to copy the exact code from the edit section
Put code here and smash that "Show preview" button
Statuses
<includeonly><onlyinclude>"{{formatnum:{{{Has ID|}}}|R}}":<br> name: "{{{Has English name|}}}"<br> description: "<!--{{{Has English note|}}}-->"<br></onlyinclude></includeonly> <noinclude>{{#ask: [[Has game context::Status]] [[Has ID::>0]] |?Has ID |?Has English name <!--|?Has English note--> |limit=5000|sort=Has ID|format=plainlist|template=Test|named args=yes|mainlabel=- }}</noinclude>
Skill translations
<includeonly><onlyinclude>{{formatnum:{{{Has ID|}}}|R}}: {{{Has English name}}}<br></onlyinclude></includeonly> <noinclude>{{#ask: [[Has game context::Skill]] [[Has English name::+]] [[Has effect ID::1]] |?Has ID |?Has English name |limit=5000|sort=Has ID|format=plainlist|template=Test|named args=yes|mainlabel=- }}</noinclude>
Illustrators
<includeonly><onlyinclude>"{{{Has Japanese name|}}}":<br> en: "{{{Has English name|}}}"<br></onlyinclude></includeonly> <noinclude>{{#ask: [[Has game context::Illustrator]] |?Has English name |?Has Japanese name |limit=5000|sort=Has English name|format=plainlist|template=Test|named args=yes|mainlabel=- }}</noinclude>
Voice actors
<includeonly><onlyinclude>"{{{Has Japanese name|}}}":<br> en: "{{{Has English name|}}}"<br></onlyinclude></includeonly> <noinclude>{{#ask: [[Has game context::Voice actor]] |?Has English name |?Has Japanese name |limit=5000|sort=Has English name|format=plainlist|template=Test|named args=yes|mainlabel=- }}</noinclude>
21 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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