Description
This template combines skill effects with their trigger timing and proc rates. It also bundles multiple skill effects based on their trigger timing, proc rates and skill range. Finally, it also combines repetitive skill effects into one collapsible box.
Usage
All arguments exactly match the variables in the game files. It is recommended not to directly invoke this template and instead use
{{#masterdata:SkillDescription|<id>}}
Where <id> is ID of the skill.
In case anyone wants to try to understand the code behind the template, here are detailed examples of this template's usage.
Examples
Expand
Example 1 code
{{Skill bundle
|skill_id1=767|effect_serial_id1=1|timing1=5|target_self1=1|rate_2_use1=30|mult1=100|mult_max1=100|add_status_id1=26|turn_interval1=1|turn_interval_is_total_turn1=1
|skill_id2=767|effect_serial_id2=2|timing2=5|target_self2=1|rate_2_use2=30|mult2=100|mult_max2=100|add_status_id2=55|turn_interval2=1|turn_interval_is_total_turn2=1
}}
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply
VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
Apply
ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 30~60%
Expand
Example 2 code
{{Skill bundle
|skill_id1=1873|effect_serial_id1=1|timing1=2|target_my_team1=1|range_h1=2|range_v1=2|range_d1=1|rate_2_use1=50|mult1=100|mult_max1=100|add_cp1=8|turn_interval1=1|turn_interval_is_total_turn1=1
|skill_id2=1873|effect_serial_id2=2|timing2=4|target_enemy2=2|distance2=1|rate_2_use2=10|mult2=100|mult_max2=100|add_status_id2=70|turn_interval2=1|turn_interval_is_total_turn2=1
|skill_id3=1873|effect_serial_id3=3|timing3=4|target_enemy3=2|distance3=2|range_h3=1|rate_2_use3=10|mult3=100|mult_max3=100|add_status_id3=70|turn_interval3=1|turn_interval_is_total_turn3=1
|skill_id4=1873|effect_serial_id4=4|timing4=4|target_enemy4=2|distance4=3|range_h4=2|rate_2_use4=10|mult4=100|mult_max4=100|add_status_id4=70|turn_interval4=1|turn_interval_is_total_turn4=1
|skill_id5=1873|effect_serial_id5=5|timing5=4|target_enemy5=2|distance5=1|rate_2_use5=10|mult5=100|mult_max5=100|add_status_id5=1|turn_interval5=1|turn_interval_is_total_turn5=1
|skill_id6=1873|effect_serial_id6=6|timing6=4|target_enemy6=2|distance6=2|range_h6=1|rate_2_use6=10|mult6=100|mult_max6=100|add_status_id6=1|turn_interval6=1|turn_interval_is_total_turn6=1
|skill_id7=1873|effect_serial_id7=7|timing7=4|target_enemy7=2|distance7=3|range_h7=2|rate_2_use7=10|mult7=100|mult_max7=100|add_status_id7=1|turn_interval7=1|turn_interval_is_total_turn7=1
|skill_id8=1873|effect_serial_id8=8|timing8=4|target_enemy8=2|distance8=1|rate_2_use8=45|mult8=100|mult_max8=100|add_status_id8=11|turn_interval8=1|turn_interval_is_total_turn8=1
|skill_id9=1873|effect_serial_id9=9|timing9=4|target_enemy9=2|distance9=2|range_h9=1|rate_2_use9=45|mult9=100|mult_max9=100|add_status_id9=11|turn_interval9=1|turn_interval_is_total_turn9=1
|skill_id10=1873|effect_serial_id10=10|timing10=4|target_enemy10=2|distance10=3|range_h10=2|rate_2_use10=45|mult10=100|mult_max10=100|add_status_id10=11|turn_interval10=1|turn_interval_is_total_turn10=1
|skill_id11=1873|effect_serial_id11=11|timing11=6|target_enemy11=1|rate_2_use11=100|mult11=160|mult_max11=160|anti_status_id11=11|turn_interval11=1|turn_interval_is_total_turn11=1
}}
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to allies in a 2-square diamond radius around self
/ 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply
Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemies in a 3-square cone ahead
Apply
Remove BuffRemove one buff (Debuff) to enemies in a 3-square cone ahead
/ 10~20%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply
OppressionCannot move at will for 2 turns (Debuff) to enemies in a 3-square cone ahead
/ 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to
OppressionCannot move at will for 2 turns (Debuff)-affected enemies / 100%
Expand
Example 3 code
{{Skill bundle
|skill_id1=137|effect_serial_id1=1|timing1=8|target_enemy1=1||rate_2_use1=100|mult1=160|mult_max1=160|anti_skill_id1=318|turn_interval1=1|turn_interval_is_total_turn1=1
|skill_id2=137|effect_serial_id2=2|timing2=8|target_enemy2=1|rate_2_use2=100|mult2=10000|mult_max2=10000|anti_status_id2=37|turn_interval2=1|turn_interval_is_total_turn2=1
|skill_id3=137|effect_serial_id3=3|timing3=8|target_enemy3=1|rate_2_use3=100|mult3=230|mult_max3=230|anti_status_id3=29|turn_interval3=1|turn_interval_is_total_turn3=1}}
[Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Deal 1.6x damage to Immortal enemies
Deal 100x damage to
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies
Deal 2.3x damage to
ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff)-affected enemies / 100%
Expand
Example 4 code
{{Skill bundle
|skill_id1=849|effect_serial_id1=1|timing1=5|target_enemy1=1|rate_2_use1=30|mult1=100|mult_max1=100|add_status_id1=10|turn_interval1=1|turn_interval_is_total_turn1=1
|skill_id2=849|effect_serial_id2=2|timing2=6|target_enemy2=1|rate_2_use2=100|mult2=150|mult_max2=150|anti_status_id2=10|turn_interval2=1|turn_interval_is_total_turn2=1
|skill_id3=849|effect_serial_id3=3|timing3=6|target_self3=1|rate_2_use3=100|mult3=150|mult_max3=150|anti_status_id3=141|turn_interval3=1|turn_interval_is_total_turn3=1
|skill_id4=849|effect_serial_id4=4|timing4=6|target_self4=1|rate_2_use4=100|mult4=150|mult_max4=150|anti_status_id4=142|turn_interval4=1|turn_interval_is_total_turn4=1
|skill_id5=849|effect_serial_id5=5|timing5=6|target_self5=1|rate_2_use5=100|mult5=150|mult_max5=150|anti_status_id5=143|turn_interval5=1|turn_interval_is_total_turn5=1
|skill_id6=849|effect_serial_id6=6|timing6=6|target_self6=1|rate_2_use6=100|mult6=150|mult_max6=150|anti_status_id6=144|turn_interval6=1|turn_interval_is_total_turn6=1
|skill_id7=849|effect_serial_id7=7|timing7=6|target_self7=1|rate_2_use7=100|mult7=150|mult_max7=150|anti_status_id7=145|turn_interval7=1|turn_interval_is_total_turn7=1}}
[
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]
Apply
Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 30~60%
[
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]
Deal extra damage against 6 statuses
/ 100%
Expand
Example 5 code
{{Skill bundle
|skill_id1=1363|effect_serial_id1=1|timing1=5|target_enemy1=5|range_h1=1|rate_2_use1=25|mult1=100|mult_max1=100|add_status_id1=70|turn_interval1=1|turn_interval_is_total_turn1=1
|skill_id2=1363|effect_serial_id2=2|timing2=5|target_enemy2=5|range_h2=1|rate_2_use2=25|mult2=100|mult_max2=100|add_status_id2=1|turn_interval2=1|turn_interval_is_total_turn2=1
|skill_id3=1363|effect_serial_id3=3|timing3=11|target_self3=1|rate_2_use3=50|mult3=100|mult_max3=100|remove_status_id3=81|turn_interval3=1|turn_interval_is_total_turn3=1
|skill_id4=1363|effect_serial_id4=4|timing4=11|target_self4=1|rate_2_use4=50|mult4=100|mult_max4=100|remove_status_id4=82|turn_interval4=1|turn_interval_is_total_turn4=1
|skill_id5=1363|effect_serial_id55==5|timing5=11|target_self5=1|rate_2_use5=50|mult5=100|mult_max5=100|remove_status_id5=83|turn_interval5=1|turn_interval_is_total_turn5=1
|skill_id6=1363|effect_serial_id6=6|timing6=11|target_self6=1|rate_2_use6=50|mult6=100|mult_max6=100|remove_status_id6=91|turn_interval6=1|turn_interval_is_total_turn6=1
|skill_id7=1363|effect_serial_id7=7|timing7=11|target_self7=1|rate_2_use7=50|mult7=100|mult_max7=100|remove_status_id7=92|turn_interval7=1|turn_interval_is_total_turn7=1
|skill_id8=1363|effect_serial_id8=8|timing8=11|target_self8=1|rate_2_use8=50|mult8=100|mult_max8=100|remove_status_id8=94|turn_interval8=1|turn_interval_is_total_turn8=1
|skill_id9=1363|effect_serial_id9=9|timing9=11|target_self9=1|rate_2_use9=50|mult9=100|mult_max9=100|remove_status_id9=96|turn_interval9=1|turn_interval_is_total_turn9=1
|skill_id10=1363|effect_serial_id10=10|timing10=11|target_self10=1|rate_2_use10=50|mult10=100|mult_max10=100|remove_status_id10=97|turn_interval10=1|turn_interval_is_total_turn10=1
|skill_id11=1363|effect_serial_id11=11|timing11=11|target_self11=1|rate_2_use11=50|mult11=100|mult_max11=100|remove_status_id11=98|turn_interval11=1|turn_interval_is_total_turn11=1
|skill_id12=1363|effect_serial_id12=12|timing12=11|target_self12=1|rate_2_use12=50|mult12=100|mult_max12=100|remove_status_id12=99|turn_interval12=1|turn_interval_is_total_turn12=1
|skill_id13=1363|effect_serial_id13=13|timing13=11|target_self13=1|rate_2_use13=50|mult13=100|mult_max13=100|remove_status_id13=101|turn_interval13=1|turn_interval_is_total_turn13=1
|skill_id14=1363|effect_serial_id14=14|timing14=5|target_enemy14=1|rate_2_use14=45|mult14=100|mult_max14=100|add_status_id14=66|turn_interval14=1|turn_interval_is_total_turn14=1
|skill_id15=1363|effect_serial_id15=15|timing15=11|target_self15=1|rate_2_use15=50|mult15=100|mult_max15=100|remove_status_id15=121|turn_interval15=1|turn_interval_is_total_turn15=1
|skill_id16=1363|effect_serial_id16=16|timing16=11|target_self16=1|rate_2_use16=50|mult16=100|mult_max16=100|remove_status_id16=124|turn_interval16=1|turn_interval_is_total_turn16=1
|skill_id17=1363|effect_serial_id17=17|timing17=11|target_self17=1|rate_2_use17=50|mult17=100|mult_max17=100|remove_status_id17=125|turn_interval17=1|turn_interval_is_total_turn17=1
}}
[
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]
Apply
Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units and enemies
on the left and right of them
Apply
Remove BuffRemove one buff (Debuff) to hit units and enemies
on the left and right of them
/ 25~50%
[
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]
Resist 14 statuses
Expand
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All)
/ 50~100%
[
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]
Apply
Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 45~90%
Expand
Example 6 code
{{Skill bundle
|skill_id1=1745|effect_serial_id1=1|timing1=4|target_my_team1=1|range_h1=1|range_v1=1|range_d1=1|rate_2_use1=45|mult1=100|mult_max1=100|add_status_id1=33|turn_interval1=1|turn_interval_is_total_turn1=1
|skill_id2=1745|effect_serial_id2=2|timing2=2|target_self2=1|rate_2_use2=50|mult2=100|mult_max2=100|add_status_id2=77|turn_interval2=1|turn_interval_is_total_turn2=1
|skill_id3=1745|effect_serial_id3=3|timing3=4|target_enemy=2|distance3=3|rate_2_use3=45|mult3=100|mult_max3=100|add_hp3=-4000|max_add_hp3=-8000|turn_interval3=2|turn_interval_is_total_turn3=1
|skill_id4=1745|effect_serial_id4=4|timing4=4|target_enemy4=2|distance4=2|range_h4=1|rate_2_use4=45|mult4=100|mult_max4=100|add_hp4=-4000|max_add_hp4=-8000|turn_interval4=2|turn_interval_is_total_turn4=1
|skill_id5=1745|effect_serial_id5=5|timing5=4|target_enemy5=2|distance5=1|range_h5=2|rate_2_use5=45|mult5=100|mult_max5=100|add_hp5=-4000|max_add_hp5=-8000|turn_interval5=2|turn_interval_is_total_turn5=1
|skill_id6=1745|effect_serial_id6=6|timing6=4|target_my_team6=1|distance6=3|rate_2_use6=45|mult6=100|mult_max6=100|add_hp6=500|max_add_hp6=1000|turn_interval6=2|turn_interval_surplus6=1|turn_interval_is_total_turn6=1
|skill_id7=1745|effect_serial_id7=7|timing7=4|target_my_team7=1|distance7=2|range_h7=1|rate_2_use=45|mult7=100|mult_max7=100|add_hp7=500|max_add_hp7=1000|turn_interval7=2|turn_interval_surplus7=1|turn_interval_is_total_turn7=1
|skill_id8=1745|effect_serial_id8=8|timing8=4|target_my_team8=1|distance8=1|range_h8=2|rate_2_use8=45|mult8=100|mult_max8=100|add_hp8=500|max_add_hp8=1000|turn_interval8=2|turn_interval_surplus8=1|turn_interval_is_total_turn8=1
|skill_id9=1745|effect_serial_id9=9|timing9=4|target_my_team9=1|range_h9=3|rate_2_use9=45|mult9=100|mult_max9=100|add_hp9=500|max_add_hp9=1000|turn_interval9=2|turn_interval_surplus9=1|turn_interval_is_total_turn9=1
|skill_id10=1745|effect_serial_id10=10|timing10=4|target_my_team10=1|distance10=-1|range_h10=2|rate_2_use10=45|mult10=100|mult_max10=100|add_hp10=500|max_add_hp10=1000|turn_interval10=2|turn_interval_surplus10=1|turn_interval_is_total_turn10=1
|skill_id11=1745|effect_serial_id11=11|timing11=4|target_my_team11=1|distance11=-2|range_h11=1|rate_2_use11=45|mult11=100|mult_max11=100|add_hp11=500|max_add_hp11=1000|turn_interval11=2|turn_interval_surplus11=1|turn_interval_is_total_turn11=1
|skill_id12=1745|effect_serial_id12=12|timing12=4|target_my_team12=1|distance12=-3|rate_2_use12=45|mult12=100|mult_max12=100|add_hp12=500|max_add_hp12=1000|turn_interval12=2|turn_interval_surplus12=1|turn_interval_is_total_turn12=1
}}
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply
Blessing+300~600HP/turn for 4 turns (Buff) to allies 1 square around self
(Total turns 1, 3, 5...) -4000~-8000 HP to enemies in a 3-square diamond radius ahead
(Total turns 2, 4, 6...) +500~1000 HP to allies in a 3-square diamond radius
/ 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply
Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100%
Expand
Example 7 code
{{Skill bundle
|skill_id1=2320|effect_serial_id1=1|timing1=5|target_enemy1=1|rate_2_use1=45|mult1=100|mult_max1=100|add_hp1=-1000|max_add_hp1=-2000|turn_interval1=1|turn_interval_is_total_turn1=1|item_id1=69|prob_value1=1|prob_value_max1=2
|skill_id2=2320|effect_serial_id2=2|timing2=5|target_my_team2=1|range_h2=1|range_v2=1|rate_2_use2=45|mult2=100|mult_max2=100|add_hp2=-1000|max_add_hp2=-1000|turn_interval2=1|turn_interval_is_total_turn2=1|item_id2=70|prob_value2=1|prob_value_max2=2
|skill_id3=2320|effect_serial_id3=3|timing3=7|target_enemy3=2|distance3=3|rate_2_use3=45|mult3=100|mult_max3=100|knockback3=1|turn_interval3=1|turn_interval_is_total_turn3=1|item_id3=71|prob_value3=1|prob_value_max3=2
|skill_id4=2320|effect_serial_id4=4|timing4=7|target_enemy4=2|distance4=2|range_h4=1|rate_2_use4=45|mult4=100|mult_max4=100|knockback4=1|turn_interval4=1|turn_interval_is_total_turn4=1
|skill_id5=2320|effect_serial_id5=5|timing5=7|target_enemy5=2|distance5=1|range_h5=2|rate_2_use5=45|mult5=100|mult_max5=100|knockback5=1|turn_interval5=1|turn_interval_is_total_turn5=1
|skill_id6=2320|effect_serial_id6=6|timing6=7|target_my_team6=1|distance6=3|rate_2_use6=45|mult6=100|mult_max6=100|knockback6=1|turn_interval6=1|turn_interval_is_total_turn6=1
|skill_id7=2320|effect_serial_id7=7|timing7=7|target_my_team7=1|distance7=2|range_h7=1|rate_2_use7=45|mult7=100|mult_max7=100|knockback7=1|turn_interval7=1|turn_interval_is_total_turn7=1
|skill_id8=2320|effect_serial_id8=8|timing8=7|target_my_team8=1|distance8=1|range_h8=2|rate_2_use8=45|mult8=100|mult_max8=100|knockback8=1|turn_interval8=1|turn_interval_is_total_turn8=1
|skill_id9=2320|effect_serial_id9=9|timing9=7|target_my_team9=1|range_h9=3|rate_2_use9=45|mult9=100|mult_max9=100|knockback9=1|turn_interval9=1|turn_interval_is_total_turn9=1
|skill_id10=2320|effect_serial_id10=10|timing10=7|target_my_team10=1|distance10=-3|rate_2_use10=45|mult10=100|mult_max10=100|knockback10=1|turn_interval10=1|turn_interval_is_total_turn10=1
|skill_id11=2320|effect_serial_id11=11|timing11=7|target_my_team11=1|distance11=-2|range_h11=1|rate_2_use11=45|mult11=100|mult_max11=100|knockback11=1|turn_interval11=1|turn_interval_is_total_turn11=1
|skill_id12=2320|effect_serial_id12=12|timing12=7|target_my_team12=1|distance12=-1|range_h12=2|rate_2_use12=45|mult12=100|mult_max12=100|knockback12=1|turn_interval12=1|turn_interval_is_total_turn12=1
|skill_id13=2320|effect_serial_id13=13|timing13=11|target_self13=1|rate_2_use13=50|max_rate_2_use13=100|mult13=100|mult_max13=100|remove_status_id13=178|turn_interval13=1|turn_interval_is_total_turn13=1
}}
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -1000~-2000 HP to hit units
-1000 HP to allies directly adjacent to self
/ 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Push away enemies in a 3-square diamond radius ahead
by 1 square
Push away allies in a 3-square diamond radius
by 1 square / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove
MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) / 50~100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] (Disabled on supports) Extra chance of
Nether Shard (+1~2%)
(Disabled on supports) Extra chance of
All-round Energy Crystal (+1~2%)
(Disabled on supports) Extra chance of
Fire Crystal (+1~2%)
Expand
Example 8 code
{{Skill bundle
|skill_id1=2466|effect_serial_id1=1|timing1=4|target_enemy1=2|distance1=2|range_v1=1|rate_2_use1=50|mult1=100|mult_max1=100|add_status_id1=10|turn_interval1=1|turn_interval_is_total_turn1=1
|skill_id2=2466|effect_serial_id2=2|timing2=4|target_enemy2=2|distance2=2|distance_h2=1|range_v2=1|rate_2_use2=45|mult2=100|mult_max2=100|add_status_id2=10|turn_interval2=1|turn_interval_is_total_turn2=1
|skill_id3=2466|effect_serial_id3=3|timing3=4|target_enemy3=2|distance3=2|distance_h3=-1|range_v3=1|rate_2_use3=45|mult3=100|mult_max3=100|add_status_id3=10|turn_interval3=1|turn_interval_is_total_turn3=1}}
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply
Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in Shot range
/ 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply
Burn-300~-600HP/turn for 5 turns (Debuff) to enemies in horizontally adjacent to shot range squares
/ 45~90%