Master of Elusion

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Revision as of 04:28, 23 May 2022 by PuddleFoot (talk | contribs) (PuddleFoot moved page 遁術の達人 to Master of Elusion)
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Master of Elusion
JP Name 遁術の達人
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies 1 square around self
Proc Chance 20%

Master of Elusion
JP Name 遁術の達人
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in a 2-square cross radius around self
Proc Chance 45%
This is an additional effect

Master of Elusion
JP Name 遁術の達人
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 2, 3, 4...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in a 2-square cross radius around self
Proc Chance 20%
This is an additional effect

Transients with 遁術の達人

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Sandayu 5InfernalShot1480920Subdivisor Discombobulator Shadow Ninja Master of ElusionWeapon Spread Shot.pngA Million Collective OpeningsIga Shadow Division

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