[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units -10~-20 CP to hit units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
"An artistic high school girl with an interest in subculture who is also a celestial maiden living in Nakano Ward. She is excessively confident in her own aesthetics and is also somewhat off-balance, mentally. Her hobbies include taking selfies and going to trendy cafes, vintage clothing stores, and art galleries. She constantly brings up her glory days as a goddess on the treasure ship and insists on being a guide to your party. She is good at influencing others but is also easily influenced herself, and very jealous, to boot. Her sworn enemy is a certain doujin artist from the Akihabara Guild. They have a habit of calling each other names such as Geeky Loser and Wannabe Non-conformist."
An artistic, subculture loving girl and high schooler heavenly maiden from Nakano Ward. As she is overly confident about her sensitivities towards herself, she is a bit mentally unstable. Her hobbies are taking selfies and going to fashionable cafes, secondhand clothing stores, and galleries. She talks of an old tale of her time on a treasure ship, guiding the main party's ship, and she easily gets caught up in the flow of things. In addition, she has an unusually deep jealous streak. A certain doujin author from the Akihabara guild is her sworn enemy, with whom she trades abuses of "subculture poser girl" with "otaku freak."
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units -10~-20 CP to hit units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units -8~-16 CP to hit units / 28~56% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
"Her Sacred Artifact in form of stringed instrument called a Biwa possesses the Rule of Fluidity, which can change the flow of all things. The effective range applies not just to fluids but also to abstract concepts like luck. She is also susceptible to being swept up in that flow, resulting in unpredictable outcomes. She's a high school student who struggles constantly with the conflicting desire wanting to ride the flow and dislike of being influenced by any outside force. Her school has a focus on art and she aspires to be a trendsetting artist. She harbors respect for and is interested in anyone with a strong sense of self who rejects the influence of others."
The sacred treasure she possesses, her biwa, has the power of "flux," the ability to change the flow of things. The scope of this is not limited to just fluids, as it can also include abstract things like luck. However those current can also involve herself, so there can be unforeseen consequences happening. Her feelings of wanting to get onto the latest trends and of not wanting to get swept up are constantly clashing within her. She admires artists who create their own fads, and she attends an art school. She holds great respect and interest for those who never get swept up by anything.