[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+15~30 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 15~30% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+5~10 CP to self / 30~60% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: Proc rate down by 80% for 999 turns (Irremovable Debuff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 15~30%
"A Transient from Devaloka, a world that aims to perpetuate itself via a system of reincarnation. He is an earnest young monk who seeks to dedicate his life to the betterment of his physical and spiritual being. Together, his past, present, and future selves can open the seventh chakra to attain immeasurable physical prowess. It is said that the universe will come to an end when the third eye upon his forehead opens, so he strives to keep it shut. This requires him to bury the seething emotions within himself and display total abstinence. He knows that to unleash the power of his third eye is to unleash shakti, the cosmic source, and be transformed into his final form. He was once shot through the heart with an arrow of love and has been captivated by his obsession with the emotion ever since. He feels uneasy in the presence of a certain crocodilian individual because he is reminded of the beast that accompanied the one who shot the arrow."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 20~40% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: Proc rate down by 80% for 999 turns (Irremovable Debuff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies2 squares to the left and right of self / 45~90%
No effect + -5000~-10000 HP to hit units + Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to allieson the entire board + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allieson the entire board + Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self and hit units + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and hit units
"In this Tokyo, his Sacred Artifact, the three-pronged spear, does not hold a physical form. It represents the three iterations of himself (past, present, and future) fighting as one. It is said that the culmination of his three selves possesses enough power to tear through the moon with a single strike. His Rule is more closely associated with Shangri-La than Devaloka, which makes his control of it somewhat unstable here in Tokyo. Perhaps this is why he balks at being called the representative of Devaloka's will. He cannot help but feel a degree of kinship toward those who share or can understand the difficulty of having to keep one of their eyes shut at all times."
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The one where he goes apeshit? You’re correct in that rules with similar effects won’t overwrite each other, but the thing is that his rule never activated. Shiva was mad because the sensation of getting hit by such a rule made him remember, not because Shinya’s rule activated.
in chapter 11 when shinya shot at shiva, how did shinya’s rule activate? i thought shiva was alreqdy under varuna’s rule amd rules can’t overwrite another rule????? Ummm am i remembering the events wrong
his 5 star verions (not variant) need urgently 2 skill levels to make his defense better because he is like a infernal unit because of PURE TRASH SHIT DEFENSES
"The summmer's magic has penetrated through, blinding me with it's radiance and never leave. No.. That's wrong.. Truthfully wrong. I've been in love.. For a long time..."*
Shiva coming to terms that he has been in love with you for a very long time.
[Trinity Strike]
"I will show you the gem that can split apart the very lotuses, revealing it's radiance. If it is not out of love, then it is merely desire... I want you.. Just as much..!"
Shattered Moon insertions have included new fist replicas modeled after your favorite God of Destroying your butthole. And with every two purchased, get one Egg Shiva free for plugging into the void that is Mahakala's butthole.
<img src="" alt="Granblue EN (Unofficial) on Twitter: 'Shiva (Summer series limited Light SSR) Age: Unknown Height: Unknown Type: Primal Beast Hobbies: Playing around with Nagaraja Likes: Snakes, dancing, the prayers of mortals Weaknesses: None"/> hi
Okay what the fridgecakes Summer Shiva keeps failing to apply Darkness to self with no buffs or debuffs on him to prevent it, and that really ruins his very strict performance routine
Like I checked a few times and there was no explanation for this besides a bug, I would like to speak to the manager please
Okay but how is Shiva popular enough to receive a 5* variant less than a year after his regular 5* release, yet he is not popular enough to have a single voice line translated by someone here
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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