[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Thrust-ranged enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self +7~14 CP to alliesdirectly adjacent to self / 28~56%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 40~80%
"A Transient with a frightening visage, long horns sprouting from his jet black mane, and a Sacred Artifact in the form of large Claws. He attends the Tokyo Santa School, training day in and day out to become a full-fledged Dark Santa. Though he plays the role of the atrocious fiend to frighten children for work, when he drops the act, he returns to his timid and calm demeanor. Secretly distressed at the thought of remaining alone for the foreseeable future, he is easily moved to tears by any kindness directed toward him. He has a strong disdain for naughty kids who harm others for their own benefit."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Thrust-ranged enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self +7~14 CP to alliesdirectly adjacent to self / 28~56%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 40~80%
"Hailing from a long line of attendants to saints, Krampus uses as his Sacred Artifacts a pair of Claws that have been passed down for generations. His mission is to punish and instill fear of himself into the hearts of naughty children. One swipe from his Claws will make any child repent their evil ways, swearing to be good so as to never meet him again. On nights with no moonlight, Krampus appears with the fading echo of a bell, making even the nicest of children quake with fear. Consequently, he feels constant anguish at being trapped in such a detested role."