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Increase Enemies CP After Debuff弱体後敵にCP増加 |
Type |
Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them). |
Description |
Acquire skill for 10 turns: [After Debuff] +3 CP to enemies in Shot range / 100% |
Duration |
10 |
Tags |
Skill acquisition |
|
Base Value |
Maximum Value |
This status grants the following skill:
|
JP Name |
弱体後敵にCP増加 |
Trigger timing |
After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing. |
Effect |
+3 CP to enemies in Shot range |
Proc Chance |
100% |
|
Transients with 弱体後敵にCP増加
No transients found that satisfy the search criteria.
Status usage
See 弱体後敵にCP増加/Used Skills for more details
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Buffs | Removable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Status-related | |
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Proc rate up | |
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Weapon Change | |
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Other | |
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Irremovable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Affinity Burst | |
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Proc rate up | |
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Other | |
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Debuffs | Removable | ATK down | |
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DEF down | |
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-CP | |
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-HP | |
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Status-related | |
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Proc rate down | |
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Prevent movement | |
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Other | |
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Irremovable | ATK down | |
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DEF down | |
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-HP | |
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Proc rate down | |
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