Latest revision as of 17:43, 15 July 2024
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self |
Proc Chance |
45% |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Crit++ ResistanceAcquire skill for 2 turns: Remove Crit++ from self (Irremovable Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-2000~-4000 HP to hit units and enemies directly adjacent to them |
Proc Chance |
40% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turn 2) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
One With Support |
JP Name |
支えを手にした者 |
Trigger timing |
While MovingWhen this unit is held by their player. |
Effect |
Increase vertical movement by 1 |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 支えを手にした者
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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