支えを手にした者

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JP Name 支えを手にした者
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
Proc Chance 45%

JP Name 支えを手にした者
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self
Proc Chance 50%
This is an additional effect

JP Name 支えを手にした者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self
Proc Chance 50%
This is an additional effect

JP Name 支えを手にした者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Crit++ ResistanceAcquire skill for 2 turns: Remove Crit++ from self (Irremovable Buff) to self
Proc Chance 100%
This is an additional effect

JP Name 支えを手にした者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -2000~-4000 HP to hit units and enemies directly adjacent to them
Proc Chance 40%
This is an additional effect

JP Name 支えを手にした者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

JP Name 支えを手にした者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 2) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

JP Name 支えを手にした者
Trigger timing While MovingWhen this unit is held by their player.
Effect Increase vertical movement by 1
Proc Chance 100%
This is an additional effect

Transients with 支えを手にした者

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Anonymous user
No. 17065
8 months ago
Score 0 You
Another CRIT++ character yupiiiiii
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