Difference between revisions of "Jubilant Athlete"

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Applying charm when getting hit only works on the first turn of each phase.
Applying charm when getting hit only works on the first turn of each phase.
{{Skill specific evolution|1456|116102}}
{{#masterdata:Skill|1456|format=wiki}}
{{#masterdata:Skill|1456|format=wiki}}

Revision as of 04:16, 6 April 2020

Notes

Applying charm when getting hit only works on the first turn of each phase.


Jubilant Athlete
JP Name 歓呼のアスリート
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Acceleration+8CP/turn for 3 turns (Buff) to self
Proc Chance 50%

Jubilant Athlete
JP Name 歓呼のアスリート
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
Proc Chance 45%
This is an additional effect

Jubilant Athlete
JP Name 歓呼のアスリート
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
Proc Chance 50%
This is an additional effect

Jubilant Athlete
JP Name 歓呼のアスリート
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TauntAdds aggro to unit for 2 turns. (Buff) to self
Proc Chance 50%
This is an additional effect

Jubilant Athlete
JP Name 歓呼のアスリート
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect (Total turn 1) Apply CharmCannot attack for 3 turns (Debuff) to hitting units
Proc Chance 45%
This is an additional effect

Transients with 歓呼のアスリート

No transients found that satisfy the search criteria.

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