Difference between revisions of "One With Support"

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m (JustANobody moved page 支えを手にした者 to One With Support)
 

Latest revision as of 17:43, 15 July 2024



One With Support
JP Name 支えを手にした者
Trigger timing When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)
Effect Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self
Proc Chance 45%

One With Support
JP Name 支えを手にした者
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self
Proc Chance 50%
This is an additional effect

One With Support
JP Name 支えを手にした者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self
Proc Chance 50%
This is an additional effect

One With Support
JP Name 支えを手にした者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Crit++ ResistanceAcquire skill for 2 turns: Remove Crit++ from self (Irremovable Buff) to self
Proc Chance 100%
This is an additional effect

One With Support
JP Name 支えを手にした者
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -2000~-4000 HP to hit units and enemies directly adjacent to them
Proc Chance 40%
This is an additional effect

One With Support
JP Name 支えを手にした者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

One With Support
JP Name 支えを手にした者
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turn 2) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
Proc Chance 45%
This is an additional effect

One With Support
JP Name 支えを手にした者
Trigger timing While MovingWhen this unit is held by their player.
Effect Increase vertical movement by 1
Proc Chance 100%
This is an additional effect

Transients with 支えを手にした者

No transients found that satisfy the search criteria.

1 comment
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Anonymous user: 9ba02833
No. 17065
16 months ago
Score 0 You
Another CRIT++ character yupiiiiii
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