Difference between revisions of "Latent Madness"

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{{#vardefine:status en name|Chance of Madness Before Being Hit}}
{{#vardefine:status en name|Latent Madness}}
{{#vardefine:status en note|Acquire skill for 4 turns: [Before Being Hit] Apply Madness to self / 50%}}
{{#vardefine:status en note|Acquire skill for 4 turns: [Before Being Hit] Apply Madness to self / 50%}}
{{#vardefine:status tags|Skill acquisition}}
{{#vardefine:status tags|Skill acquisition}}

Revision as of 02:18, 7 June 2024

Latent Madness確率発狂
Type Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Notes Chance of Madness when attacked (Cannot be removed or transferred)
Description Acquire skill for 4 turns: [Before Being Hit] Apply Madness to self / 50%
Duration 4
Tags Skill acquisition
Base Value Maximum Value


This status grants the user the following skill:



Latent Madness
JP Name 確率発狂
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self
Proc Chance 50%

Transients with 確率発狂

No transients found that satisfy the search criteria.


Status usage

See Latent Madness/Used Skills for more details

Apply
Base Skill Roaming Chaos (enemies)
     Nyarlathotep