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| | {{#vardefine:skill en name|Immoveable Roommate}} |
| {{#masterdata:Skill|2516|format=wiki}} | | {{#masterdata:Skill|2516|format=wiki}} |
Revision as of 06:05, 23 May 2022
Immovable Roommate |
JP Name |
不動の同棲者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self |
Proc Chance |
100% |
|
Immovable Roommate |
JP Name |
不動の同棲者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+750~1500 HP to self |
Proc Chance |
100% |
This is an additional effect |
|
Immovable Roommate |
JP Name |
不動の同棲者 |
Trigger timing |
Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it. |
Effect |
Resists all forced movement |
Proc Chance |
100% |
This is an additional effect |
|
Immovable Roommate |
JP Name |
不動の同棲者 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies anywhere behind self |
Proc Chance |
5% |
This is an additional effect |
|
Immovable Roommate |
JP Name |
不動の同棲者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Immovable Roommate |
JP Name |
不動の同棲者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Taunt Strengthening (Tsathoggua)While user has Taunt: Increase skill activation rate by 60% and Acquire skill for 1 turn: [Before Being Hit] Remove Taunt Strengthening (Tsathoggua) / 100% (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
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Transients with 不動の同棲者
No transients found that satisfy the search criteria.
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