Difference between revisions of "ターン開始時HP大回復"

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{{#masterdata:Skill|3993|format=wiki}}
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{{#vardefine:status en note|Acquire skills for 999 turns: [Turn Start] (If HP < 31%) +5000 HP to self and allies on the entire board + Apply Recovery at Turn Start Resistance to self / 100%}}
{{#vardefine:status tags|Skill acquisition}}
{{#masterdata:Status|1715}}
These statuses grants the following skill:
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{{#masterdata:Skill|4315|format=wiki}}


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Revision as of 13:15, 11 October 2024

Great HP Recovery at Turn Startターン開始時HP大回復
Type Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Description Acquire skill for 999 turns: [Turn Start] (Total turns 3, 6, 9...) +1000 HP to self / 100%
Duration 999
Tags Skill acquisition
Base Value Maximum Value


These statuses grants the following skill:



JP Name ターン開始時3ターン毎HP回復
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (Total turns 3, 6, 9...) +1000 HP to self
Proc Chance 100%

Transients with ターン開始時3ターン毎HP回復

No transients found that satisfy the search criteria.

Great HP Recovery at Turn Startターン開始時HP大回復
Type Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Description Acquire skills for 999 turns: [Turn Start] (If HP < 31%) +5000 HP to self and allies on the entire board + Apply Recovery at Turn Start Resistance to self / 100%
Duration 999
Tags Skill acquisition
Base Value Maximum Value


These statuses grants the following skill:



JP Name ターン開始時回復
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 31%) +5000 HP to self and allies on the entire board
Proc Chance 100%

JP Name ターン開始時回復
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect (If HP < 31%) Apply Recovery at Turn Start ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Great HP Recovery at Turn Start / 100% (Special Status id 4) to self
Proc Chance 100%
This is an additional effect

Transients with ターン開始時回復

No transients found that satisfy the search criteria.


Status usage

See ターン開始時HP大回復/Used Skills for more details