Difference between revisions of "Lively Watermelon Master"

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Latest revision as of 17:39, 15 July 2024



Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +8~16 CP to self
Proc Chance 50%

Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Remove DebuffRemove one debuff (Buff) to allies directly adjacent to self
Proc Chance 40%
This is an additional effect

Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect No effect
Proc Chance 45%
This is an additional effect

Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Exploding WatermelonAcquire skill for 3 turns: [Before Being Attacked] Apply Break and Drain to allies in a 3 square diamond radius around self and Exploding Watermelon Resistance to self / 50% (Irremovable Debuff) to enemies at the 2nd square in front of self
Proc Chance 45%
This is an additional effect

Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Exploding WatermelonAcquire skill for 3 turns: [Before Being Attacked] Apply Break and Drain to allies in a 3 square diamond radius around self and Exploding Watermelon Resistance to self / 50% (Irremovable Debuff) to enemies at the 2nd square in front of self
Proc Chance 45%
This is an additional effect

Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies 1 square around self
Proc Chance 40%
This is an additional effect

Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.
Effect No effect
Proc Chance 35%
This is an additional effect

Lively Watermelon Master
JP Name 生彩のスイカマスター
Trigger timing After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.
Effect Apply Drain AdvantageAcquire skill for 2 turns: Deal 1.5x damage to enemies with Drain (Irremovable Buff) to allies directly adjacent to self
Proc Chance 35%
This is an additional effect

Transients with 生彩のスイカマスター

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