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Revision as of 23:19, 18 October 2023
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JP Name |
ミッドガルドの国主 |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies in a 2-square diamond radius around self |
Proc Chance |
50% |
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JP Name |
ミッドガルドの国主 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP < 51%) Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 1 turn. (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
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JP Name |
ミッドガルドの国主 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+750~1500 HP to self |
Proc Chance |
50% |
This is an additional effect |
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Transients with ミッドガルドの国主
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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