Difference between revisions of "Increase Ally's CP When Attacking"

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(Created page with "{{#vardefine:status en name|Increase CP for Allies When Attacking}} {{#vardefine:status en note|Acquire skill for 999 turns: [Before Hitting] +10 HP to ally one square left of...")
 
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{{#vardefine:status en name|Increase CP for Allies When Attacking}}
{{#vardefine:status en name|Increase CP for Allies When Attacking}}
{{#vardefine:status en note|Acquire skill for 999 turns: [Before Hitting] +10 HP to ally one square left of self / 100%}}
{{#vardefine:status en note|Acquire skill for 999 turns: [Before Hitting] +10 CP to ally one square left of self / 100%}}
{{#vardefine:status tags|Skill acquisition}}
{{#vardefine:status tags|Skill acquisition}}
{{#masterdata:Status|1521}}
{{#masterdata:Status|1521}}

Revision as of 07:16, 14 July 2023

Increase CP for Allies When Attacking攻撃時味方CP増加
Type Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Description Acquire skill for 999 turns: [Before Hitting] +10 CP to ally one square left of self / 100%
Duration 999
Tags
Base Value Maximum Value


This status grants the user the following skill.



Increase Ally's CP When Attacking
JP Name 攻撃時味方CP増加
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +10 CP to allies at the square to the left of self
Proc Chance 100%

Transients with 攻撃時味方CP増加

No transients found that satisfy the search criteria.