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| {{#vardefine:skill en name|}} | | {{#vardefine:skill en name|Clenched Bare Fists}} |
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Latest revision as of 03:59, 11 April 2023
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self |
Proc Chance |
50% |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
- |
Effect |
+8~16 CP to self |
Proc Chance |
100% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
- |
Effect |
+4~8 CP to self |
Proc Chance |
100% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
- |
Effect |
(Total turn 1) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turn 2) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) (x2.22) |
Proc Chance |
45% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) (x2.22) |
Proc Chance |
45% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) (x2.22) |
Proc Chance |
45% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) (x2.22) |
Proc Chance |
100% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
- |
Effect |
UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) (x2.35) |
Proc Chance |
100% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
- |
Effect |
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100) |
Proc Chance |
100% |
This is an additional effect |
|
Heavy Gripper |
JP Name |
空拳を手握る者 |
Trigger timing |
- |
Effect |
WallDEF Up by 0.9x ~ 0.75x for 6 turns (Irremovable Buff) (x1.33) |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 空拳を手握る者
No transients found that satisfy the search criteria.
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