Difference between revisions of "Lv"
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Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit. | Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit. | ||
=Battle XP= | |||
Certain quests with battles (usually those that cost AP to attempt) offer a fixed amount of quest XP (XP<sub>quest</sub>). This quest XP is split among the members of the team with which you enter battle (excluding your support member). The XP distribution is determined by the LV of each member (LV<sub>unit</sub>) relative to the sum of LV across all 5 members in the team ([i=1,5]ΣLV<sub>i</sub>). The calculation for the XP gained by each member (XP<sub>unit</sub>) is as follows: | |||
XP<sub>unit</sub> = XP<sub>quest</sub> × LV<sub>unit</sub>/[i=1,5]ΣLV<sub>i</sub> | |||
This means the units with greater LV relative to the other members of the party will receive a larger share of the quest XP. | |||
The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial. To maximize the XP gain from these quests, the units you wish to level should have the highest LV among your team (excluding the support member). | |||
=XP Star Curves= | =XP Star Curves= | ||
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity. | Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity. | ||
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細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。--> | 細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。--> | ||
=Level Limits= | |||
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity. | Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity. | ||
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= XP per Level = | |||
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression). | Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression). | ||
Revision as of 20:31, 1 July 2019
Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising Limits and performing well in battle.
In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them Boosts. Matching energies yields a 20% increase in XP gains (example: Moritaka, WATER, gains more XP using WATER XP Stars than other colored XP stars). ALL-ROUND Boosts also can be substituted for energy-matching gains.
Currently, the highest achievable level is 80 through the use of Level Seeds on a unit.
Battle XP
Certain quests with battles (usually those that cost AP to attempt) offer a fixed amount of quest XP (XPquest). This quest XP is split among the members of the team with which you enter battle (excluding your support member). The XP distribution is determined by the LV of each member (LVunit) relative to the sum of LV across all 5 members in the team ([i=1,5]ΣLVi). The calculation for the XP gained by each member (XPunit) is as follows:
XPunit = XPquest × LVunit/[i=1,5]ΣLVi
This means the units with greater LV relative to the other members of the party will receive a larger share of the quest XP.
The XP gain is negligible for most quests. However, the XP from Dungeon Quests is non-trivial. To maximize the XP gain from these quests, the units you wish to level should have the highest LV among your team (excluding the support member).
XP Star Curves
Unlike Souls, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each Boost yields per rarity.
Star Size | XP | XP (Matching) |
---|---|---|
1☆ (Small) | 20 | 24 |
2☆ (Medium) | 80 | 96 |
3☆ (Large) | 320 | 384 |
4☆ (Super) | 1280 | 1536 |
Below is a table detailing how many Boosts required to reach Limits per rarity. The "suggested path" in the table below refers to using substitute Boosts first in the leveling range, and using the divisional remainder of the total Boosts / (5 total slots) first (i.e. Boost,total mod 5) before leveling in batches of 5. The cost does not include cost for limit breaking or LV seeding.
Matching Boosts Required (Possible Substituting Unmatching Boosts) Coins Required Using Suggested Path | |||||||
---|---|---|---|---|---|---|---|
Card ☆ Rarity | Base Limit | 1st Order Limit | 2nd Order Limit | 3rd Order Limit (unseeded) | Total Unseeded | 3rd Order Limit (preseeded) | Total Preseeded |
1 | 4 (0) 480 |
8 (1) 4400 |
12 (1) 9000 |
16 (2) 15500 |
40 (4) 29380 |
58 (0) 66000 |
82 (2) 79880 |
2 | 8 (4) 2560 |
11 (4) 7200 |
13 (0) 11200 |
23 (0) 24900 |
55 (8) 45860 |
97 (2) 121000 |
129 (10) 141960 |
3 | 12 (1) 5140 |
12 (1) 9000 |
16 (2) 15500 |
43 (4) 51600 |
83 (8) 81240 |
157 (4) 211000 |
197 (8) 240640 |
4 | 18 (3) 9060 |
13 (0) 11200 |
23 (0) 24900 |
74 (1) 96100 |
128 (4) 141260 |
244 (5) 350900 |
298 (8) 396060 |
5 | 24 (3) 13580 |
16 (2) 15500 |
43 (4) 51600 |
114 (0) 159500 |
197 (9) 240180 |
354 (5) 543000 |
437 (14) 623680 |
Matching Boosts Required (Possible Substituting Unmatching Boosts) Coins Required Using Suggested Path | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Card ☆ Rarity | +1 LV | +2 LV | +3 LV | +4 LV | +5 LV | +6 LV | +7 LV | +8 LV | +9 LV | +10 LV | Total from Max LV unseeded | Total from LV 1 |
1 | 3 (2) 3300 |
3 (2) 3360 |
3 (1) 3420 |
4 (3) 4640 |
4 (1) 4720 |
5 (4) 6000 |
5 (0) 6100 |
6 (2) 7440 |
7 (4) 8820 |
8 (5) 10240 |
48 (24) 58040 |
88 (28) 87420 |
2 | 5 (4) 6000 |
5 (0) 6100 |
6 (2) 7440 |
7 (4) 8820 |
8 (5) 10240 |
8 (2) 10400 |
9 (4) 11880 |
10 (5) 13400 |
10 (0) 13600 |
11 (1) 15180 |
79 (27) 103060 |
134 (35) 148920 |
3 | 8 (2) 10400 |
9 (4) 11880 |
10 (5) 13400 |
10 (0) 13600 |
11 (1) 15180 |
12 (3) 16800 |
13 (3) 18460 |
14 (4) 20160 |
16 (5) 23360 |
17 (5) 25160 |
120 (32) 168400 |
203 (40) 249640 |
4 | 12 (3) 16800 |
13 (3) 18460 |
14 (4) 20160 |
16 (5) 23360 |
17 (5) 25160 |
18 (3) 27000 |
19 (1) 28880 |
21 (4) 32340 |
22 (2) 34320 |
24 (5) 37920 |
176 (35) 264400 |
304 (39) 405660 |
5 | 18 (3) 27000 |
19 (1) 28880 |
21 (4) 32340 |
22 (2) 34320 |
24 (5) 37920 |
25 (3) 40000 |
26 (1) 42120 |
28 (2) 45920 |
30 (3) 49800 |
31 (0) 52080 |
244 (24) 390380 |
441 (33) 630560 |
Random Multiplier
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires a lot of resources). Provided data is given using a sample size of n=301. It can be inferred that Failure is exclusive to Skills leveling.
Success | Probability | Multiplier |
---|---|---|
Good | ~92.691% | 100% |
Great | ~5.648% | 200% |
Fever / Awesome | ~1.661% | 300% |
Coin Cost
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.
Coinsrequired = nslots_filled × (20 × LVcurrent + 100)
Level Limits
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.
☆ Rarity | 1st Order | 2nd Order | 3rd Order | 4th Order |
---|---|---|---|---|
1☆ | 20 | 30 | 40 | 50 |
2☆ | 25 | 35 | 45 | 55 |
3☆ | 30 | 40 | 50 | 60 |
4☆ | 35 | 45 | 55 | 65 |
5☆ | 40 | 50 | 60 | 70 |
XP per Level
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
Lv | Total XP Required | ΔXP |
---|---|---|
0 | 0 | 0 |
1 | 0 | 12 |
2 | 12 | 15 |
3 | 27 | 27 |
4 | 54 | 36 |
5 | 90 | 50 |
6 | 140 | 80 |
7 | 220 | 100 |
8 | 320 | 130 |
9 | 450 | 150 |
10 | 600 | 200 |
11 | 800 | 250 |
12 | 1050 | 350 |
13 | 1400 | 400 |
14 | 1800 | 550 |
15 | 2350 | 650 |
16 | 3000 | 700 |
17 | 3700 | 750 |
18 | 4450 | 800 |
19 | 5250 | 850 |
20 | 6100 | 900 |
21 | 7000 | 950 |
22 | 7950 | 1000 |
23 | 8950 | 1050 |
24 | 10000 | 1100 |
25 | 11100 | 1150 |
26 | 12250 | 1250 |
27 | 13500 | 1400 |
28 | 14900 | 1500 |
29 | 16400 | 1600 |
30 | 18000 | 1700 |
31 | 19700 | 1700 |
32 | 21400 | 1800 |
33 | 23200 | 1800 |
34 | 25000 | 1800 |
35 | 26800 | 1800 |
36 | 28600 | 1800 |
37 | 30400 | 1800 |
38 | 32200 | 1900 |
39 | 34100 | 1900 |
40 | 36000 | 1950 |
41 | 37950 | 2000 |
42 | 39950 | 2150 |
43 | 42100 | 2200 |
44 | 44300 | 2300 |
45 | 46600 | 2400 |
46 | 49000 | 2600 |
47 | 51600 | 2600 |
48 | 54200 | 2800 |
49 | 57000 | 3000 |
50 | 60000 | 3200 |
51 | 63200 | 3600 |
52 | 66800 | 4200 |
53 | 71000 | 5000 |
54 | 76000 | 5800 |
55 | 81800 | 6600 |
56 | 88400 | 7600 |
57 | 96000 | 8600 |
58 | 104600 | 9600 |
59 | 114200 | 10800 |
60 | 125000 | 11600 |
61 | 136600 | 12800 |
62 | 149400 | 14000 |
63 | 163400 | 15200 |
64 | 178600 | 16400 |
65 | 195000 | 17600 |
66 | 212600 | 19000 |
67 | 231600 | 20400 |
68 | 252000 | 23200 |
69 | 275200 | 24800 |
70 | 300000 | 26800 |
71 | 326800 | 28800 |
72 | 355600 | 31000 |
73 | 386600 | 33200 |
74 | 419800 | 35400 |
75 | 455200 | 37600 |
76 | 492800 | 39600 |
77 | 532400 | 42300 |
78 | 574700 | 45200 |
79 | 619900 | 47400 |
80 | 667300 | 250000 |
81 | 917300 | 500000 |
82 | 1417300 | 750000 |
83 | 2167300 | 1000000 |
84 | 3167300 | 1250000 |
85 | 4417300 | 1250000 |
86 | 5667300 | 1250000 |
87 | 6917300 | 1250000 |
88 | 8167300 | 1250000 |
89 | 9417300 | 1250000 |
90 | 10667300 | 999999999 |
91 | 999999999 | 999999999 |
92 | 999999999 | 999999999 |
93 | 999999999 | 999999999 |
94 | 999999999 | 999999999 |
95 | 999999999 | 999999999 |
96 | 999999999 | 999999999 |
97 | 999999999 | 999999999 |
98 | 999999999 | 999999999 |
99 | 999999999 | 999999999 |
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