Difference between revisions of "Lv"

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Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising [[Limit Break|Limits]] and performing well in battle.
Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising [[Limit Break|Limits]] and performing well in battle.
[[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]]


In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them {{Item|XP star}}s. <!-- feel free to properly translate the name -->
In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them {{Item|XP star}}s. <!-- feel free to properly translate the name -->
Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.
Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains.
[[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]]
 
Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit.
=XP Star Curves=
=XP Star Curves=
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity, and to the right is a table showing the amount of XP each {{Item|XP Star}} yields per rarity.
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity.
{| class="wikitable sortable" style="text-align:center;float:right;"
{| class="wikitable sortable" style="text-align:center;"
!Star Size
!Star Size
!XP
!XP
Line 27: Line 29:
|1536
|1536
|}
|}
Below is a table detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity. The "suggested path" in the table below refers to using substitute {{Star|4}} {{Item|XP Star}}s first in the leveling range, and using the remainder of the total {{Star|4}} {{Item|XP Star}}s / (5 total slots) first before leveling in batches of 5. The cost does not include cost for limit breaking or LV seeding.
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|+ Amount of {{Star|4}} {{Item|XP Star}}s Required
! !! colspan = 7 | Matching {{Star|4}} {{Item|XP Star}}s Required (Possible Substituting Unmatching {{Star|4}} {{Item|XP Star}}s) <br/> Coins Required Using Suggested Path
|-
!Card ☆ Rarity
!Card ☆ Rarity
!Base Limit
!Base Limit
!1st Order Limit
!1st Order Limit
!2nd Order Limit
!2nd Order Limit
!3rd Order Limit
!3rd Order Limit (unseeded)
!Total Unseeded
!3rd Order Limit (preseeded)
!Total Preseeded
|-
!1
|4 (0) <br/> 480
|8 (1) <br/> 4400
|12 (1) <br/> 9000
|16 (2) <br/> 15500
|40 (4) <br/> 29380
|58 (0) <br/> 66000
|82 (2) <br/> 79880
|-
!2
|8 (4) <br/> 2560
|11 (4) <br/> 7200
|13 (0) <br/> 11200
|23 (0) <br/> 24900
|55 (8) <br/> 45860
|97 (2) <br/> 121000
|129 (10) <br/> 141960
|-
!3
|12 (1) <br/> 5140
|12 (1) <br/> 9000
|16 (2) <br/> 15500
|43 (4) <br/> 51600
|83 (8) <br/> 81240
|157 (4) <br/> 211000
|197 (8) <br/> 240640
|-
!4
|18 (3) <br/> 9060
|13 (0) <br/> 11200
|23 (0) <br/> 24900
|74 (1) <br/> 96100
|128 (4) <br/> 141260
|244 (5) <br/> 350900
|298 (8) <br/> 396060
|-
!5
|24 (3) <br/> 13580
|16 (2) <br/> 15500
|43 (4) <br/> 51600
|114 (0) <br/> 159500
|197 (9) <br/> 240180
|354 (5) <br/> 543000
|437 (14) <br/> 623680
|}
 
{| class="wikitable sortable" style="text-align:center;"
! !! colspan = 12 | Matching {{Star|4}} {{Item|XP Star}}s Required (Possible Substituting Unmatching {{Star|4}} {{Item|XP Star}}s) <br/> Coins Required Using Suggested Path
|-
!Card ☆ Rarity
! +1 LV
! +2 LV
! +3 LV
! +4 LV
! +5 LV
! +6 LV
! +7 LV
! +8 LV
! +9 LV
! +10 LV
! Total from Max LV unseeded
! Total from LV 1
|-
|-
!1☆
|1
|4
|3 (2) <br/> 3300
|8
|3 (2) <br/> 3360
|12
|3 (1) <br/> 3420
|16
|4 (3) <br/> 4640
|4 (1) <br/> 4720
|5 (4) <br/> 6000
|5 (0) <br/> 6100
|6 (2) <br/> 7440
|7 (4) <br/> 8820
|8 (5) <br/> 10240
|48 (24) <br/> 58040
|88 (28) <br/> 87420
|-
|-
!2☆
|2
|8
|5 (4) <br/> 6000
|11
|5 (0) <br/> 6100
|13
|6 (2) <br/> 7440
|23
|7 (4) <br/> 8820
|8 (5) <br/> 10240
|8 (2) <br/> 10400
|9 (4) <br/> 11880
|10 (5) <br/> 13400
|10 (0) <br/> 13600
|11 (1) <br/> 15180
|79 (27) <br/> 103060
|134 (35) <br/> 148920
|-
|-
!3☆
|3
|12
|8 (2) <br/> 10400
|12
|9 (4) <br/> 11880
|16
|10 (5) <br/> 13400
|43
|10 (0) <br/> 13600
|11 (1) <br/> 15180
|12 (3) <br/> 16800
|13 (3) <br/> 18460
|14 (4) <br/> 20160
|16 (5) <br/> 23360
|17 (5) <br/> 25160
|120 (32) <br/> 168400
|203 (40) <br/> 249640
|-
|-
!4☆
|4
|18
|12 (3) <br/> 16800
|13
|13 (3) <br/> 18460
|23
|14 (4) <br/> 20160
|74
|16 (5) <br/> 23360
|17 (5) <br/> 25160
|18 (3) <br/> 27000
|19 (1) <br/> 28880
|21 (4) <br/> 32340
|22 (2) <br/> 34320
|24 (5) <br/> 37920
|176 (35) <br/> 264400
|304 (39) <br/> 405660
|-
|-
!5☆
|5
|24
|18 (3) <br/> 27000
|16
|19 (1) <br/> 28880
|43
|21 (4) <br/> 32340
|114
|22 (2) <br/> 34320
|24 (5) <br/> 37920
|25 (3) <br/> 40000
|26 (1) <br/> 42120
|28 (2) <br/> 45920
|30 (3) <br/> 49800
|31 (0) <br/> 52080
|244 (24) <br/> 390380
|441 (33) <br/> 630560
|}
|}
==Random Multiplier==
==Random Multiplier==
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources). It can be inferred that Failure is exclusive to [[Skills]] leveling.
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources). It can be inferred that Failure is exclusive to [[Skills]] leveling.
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While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.


<math>
Coins<sub>required</sub> = n<sub>slots_filled</sub> × (20 × LV<sub>current</sub> + 100)
\text{Required coins}=(\text{Number of Slots Filled}(20*\text{Current LV}+100))
 
</math>
<!-- Translate: 素材のサイズに拠らず、また最低でも100掛かる上現在LVに依存するので
<!-- Translate: 素材のサイズに拠らず、また最低でも100掛かる上現在LVに依存するので
細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。-->
細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。-->
Line 134: Line 246:
|}
|}


=XP per Level=
== XP per Level ==
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
{| class="wikitable sortable" style="text-align:center;"
!LV
!Total XP required
!ΔXP
|-
|1
|
|12
|-
|2
|12
|15
|-
|3
|27
|27
|-
|4
|54
|36
|-
|5
|90
|50
|-
|6
|140
|80
|-
|7
|220
|100
|-
|8
|320
|130
|-
|9
|450
|150
|-
|10
|600
|200
|-
|11
|800
|250
|-
|12
|1050
|350
|-
|13
|1400
|400
|-
|14
|1800
|550
|-
|15
|2350
|650
|-
|16
|3000
|700
|-
|17
|3700
|750
|-
|18
|4450
|800
|-
|19
|5250
|850
|-
|20
|6100
|900
|-
|21
|7000
|950
|-
|22
|7950
|1000
|-
|23
|8950
|1050
|-
|24
|10000
|1100
|-
|25
|11100
|1150
|-
|26
|12250
|1250
|-
|27
|13500
|1400
|-
|28
|14900
|1500
|-
|29
|16400
|1600
|-
|30
|18000
|1700
|-
|31
|19700
|1700
|-
|32
|21400
|1800
|-
|33
|23200
|1800
|-
|34
|25000
|1800
|-
|35
|26800
|1800
|-
|36
|28600
|1800
|-
|37
|30400
|1800
|-
|38
|32200
|1900
|-
|39
|34100
|1900
|-
|40
|36000
|1900
|-
|41
|37900
|2000
|-
|42
|39900
|2150
|-
|43
|42050
|2200
|-
|44
|44250
|2300
|-
|45
|46550
|2400
|-
|46
|48950
|2600
|-
|47
|51550
|2600
|-
|48
|54150
|2800
|-
|49
|56950
|3000
|-
|50
|59950
|3200
|-
|51
|63150
|3600
|-
|52
|66750
|4200
|-
|53
|70950
|5000
|-
|54
|75950
|5800
|-
|55
|81750
|6600
|-
|56
|88350
|7600
|-
|57
|95950
|8600
|-
|58
|104550
|9600
|-
|59
|114150
|10800
|-
|60
|124950
|11600
|-
|61
|136550
|12800
|-
|62
|149350
|14000
|-
|63
|163350
|15200
|-
|64
|178550
|16400
|-
|65
|194950
|17600
|-
|66
|212550
|19000
|-
|67
|231550
|20400
|-
|68
|251950
|23200
|-
|69
|275150
|24800
|-
|70
|299950
|
|}


{{#masterdata:Lv|}}


{{Guide}}
{{Guide}}

Revision as of 06:20, 13 April 2019

Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising Limits and performing well in battle.

In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them Boosts. Matching energies yields a 20% increase in XP gains (example: Moritaka, Element water.pngWATER, gains more XP using Element water.pngWATER XP Stars than other colored XP stars). Element none.pngALL-ROUND Boosts also can be substituted for energy-matching gains.

Currently, the highest achievable level is 80 through the use of Level Seeds on a unit.

XP Star Curves

Unlike Souls, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each Boost yields per rarity.

Star Size XP XP (Matching)
1☆ (Small) 20 24
2☆ (Medium) 80 96
3☆ (Large) 320 384
4☆ (Super) 1280 1536

Below is a table detailing how many Boosts required to reach Limits per rarity. The "suggested path" in the table below refers to using substitute Boosts first in the leveling range, and using the remainder of the total Boosts / (5 total slots) first before leveling in batches of 5. The cost does not include cost for limit breaking or LV seeding.

Matching Boosts Required (Possible Substituting Unmatching Boosts)
Coins Required Using Suggested Path
Card ☆ Rarity Base Limit 1st Order Limit 2nd Order Limit 3rd Order Limit (unseeded) Total Unseeded 3rd Order Limit (preseeded) Total Preseeded
1 4 (0)
480
8 (1)
4400
12 (1)
9000
16 (2)
15500
40 (4)
29380
58 (0)
66000
82 (2)
79880
2 8 (4)
2560
11 (4)
7200
13 (0)
11200
23 (0)
24900
55 (8)
45860
97 (2)
121000
129 (10)
141960
3 12 (1)
5140
12 (1)
9000
16 (2)
15500
43 (4)
51600
83 (8)
81240
157 (4)
211000
197 (8)
240640
4 18 (3)
9060
13 (0)
11200
23 (0)
24900
74 (1)
96100
128 (4)
141260
244 (5)
350900
298 (8)
396060
5 24 (3)
13580
16 (2)
15500
43 (4)
51600
114 (0)
159500
197 (9)
240180
354 (5)
543000
437 (14)
623680
Matching Boosts Required (Possible Substituting Unmatching Boosts)
Coins Required Using Suggested Path
Card ☆ Rarity +1 LV +2 LV +3 LV +4 LV +5 LV +6 LV +7 LV +8 LV +9 LV +10 LV Total from Max LV unseeded Total from LV 1
1 3 (2)
3300
3 (2)
3360
3 (1)
3420
4 (3)
4640
4 (1)
4720
5 (4)
6000
5 (0)
6100
6 (2)
7440
7 (4)
8820
8 (5)
10240
48 (24)
58040
88 (28)
87420
2 5 (4)
6000
5 (0)
6100
6 (2)
7440
7 (4)
8820
8 (5)
10240
8 (2)
10400
9 (4)
11880
10 (5)
13400
10 (0)
13600
11 (1)
15180
79 (27)
103060
134 (35)
148920
3 8 (2)
10400
9 (4)
11880
10 (5)
13400
10 (0)
13600
11 (1)
15180
12 (3)
16800
13 (3)
18460
14 (4)
20160
16 (5)
23360
17 (5)
25160
120 (32)
168400
203 (40)
249640
4 12 (3)
16800
13 (3)
18460
14 (4)
20160
16 (5)
23360
17 (5)
25160
18 (3)
27000
19 (1)
28880
21 (4)
32340
22 (2)
34320
24 (5)
37920
176 (35)
264400
304 (39)
405660
5 18 (3)
27000
19 (1)
28880
21 (4)
32340
22 (2)
34320
24 (5)
37920
25 (3)
40000
26 (1)
42120
28 (2)
45920
30 (3)
49800
31 (0)
52080
244 (24)
390380
441 (33)
630560

Random Multiplier

Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires a lot of resources). It can be inferred that Failure is exclusive to Skills leveling.

Success Probability Multiplier
Good ? 100%
Great ? 200%
Fever / Awesome ? 300%

Coin Cost

While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.

Coinsrequired = nslots_filled × (20 × LVcurrent + 100)


Level Limits

Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.

☆ Rarity 1st Order 2nd Order 3rd Order 4th Order
1☆ 20 30 40 50
2☆ 25 35 45 55
3☆ 30 40 50 60
4☆ 35 45 55 65
5☆ 40 50 60 70

XP per Level

Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).

Lv Total XP Required ΔXP
0 0 0
1 0 12
2 12 15
3 27 27
4 54 36
5 90 50
6 140 80
7 220 100
8 320 130
9 450 150
10 600 200
11 800 250
12 1050 350
13 1400 400
14 1800 550
15 2350 650
16 3000 700
17 3700 750
18 4450 800
19 5250 850
20 6100 900
21 7000 950
22 7950 1000
23 8950 1050
24 10000 1100
25 11100 1150
26 12250 1250
27 13500 1400
28 14900 1500
29 16400 1600
30 18000 1700
31 19700 1700
32 21400 1800
33 23200 1800
34 25000 1800
35 26800 1800
36 28600 1800
37 30400 1800
38 32200 1900
39 34100 1900
40 36000 1950
41 37950 2000
42 39950 2150
43 42100 2200
44 44300 2300
45 46600 2400
46 49000 2600
47 51600 2600
48 54200 2800
49 57000 3000
50 60000 3200
51 63200 3600
52 66800 4200
53 71000 5000
54 76000 5800
55 81800 6600
56 88400 7600
57 96000 8600
58 104600 9600
59 114200 10800
60 125000 11600
61 136600 12800
62 149400 14000
63 163400 15200
64 178600 16400
65 195000 17600
66 212600 19000
67 231600 20400
68 252000 23200
69 275200 24800
70 300000 26800
71 326800 28800
72 355600 31000
73 386600 33200
74 419800 35400
75 455200 37600
76 492800 39600
77 532400 42300
78 574700 45200
79 619900 47400
80 667300 250000
81 917300 500000
82 1417300 750000
83 2167300 1000000
84 3167300 1250000
85 4417300 1250000
86 5667300 1250000
87 6917300 1250000
88 8167300 1250000
89 9417300 1250000
90 10667300 999999999
91 999999999 999999999
92 999999999 999999999
93 999999999 999999999
94 999999999 999999999
95 999999999 999999999
96 999999999 999999999
97 999999999 999999999
98 999999999 999999999
99 999999999 999999999

7 comments
[Show Comments]

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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Anonymous user: 2694cba2
No. 17012
16 months ago
Score 0 You
Wait? Leib is not a Mentor? Why?
Anonymous user: 4eee35a5
No. 1839
71 months ago
Score 0 You
Only if the character you level seed has a five star form. Four star characters top out at 75
Anonymous user: 84b4579e
No. 1838
71 months ago
Score 0 You
Answer to the previous Question: use the Weekend Quests, for the hardest gets you about 150.000 coins
Anonymous user: 84b4579e
No. 1837
71 months ago
Score 0 You
Can you not push a card to level 80 by using 10 Level Seeds?
Anonymous user: 9a688d10
No. 1724
71 months ago
Score 0 You
How to get more coins in Tokyo afterschool summonors?
Anonymous user: b0f8d37e
No. 1641
71 months ago
Score 0 You
I suppose it's the same as their stats. They're just weaker.
Anonymous user: 1513c9f5
No. 1432
72 months ago
Score 0 You

Random question.

Why is it that through battles, the 1 star Fimiliars gain less exp than other Fimiliars with more stars?
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