Difference between revisions of "Lv"
(Used a script to get these values. hopefully i wrote it right) |
|||
Line 7: | Line 7: | ||
Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit. | Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit. | ||
=XP Star Curves= | =XP Star Curves= | ||
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing | Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity. | ||
{| class="wikitable sortable" style="text-align:center | {| class="wikitable sortable" style="text-align:center;" | ||
!Star Size | !Star Size | ||
!XP | !XP | ||
Line 29: | Line 29: | ||
|1536 | |1536 | ||
|} | |} | ||
Below is a table detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity. The "suggested path" in the table below refers to using substitute {{Star|4}} {{Item|XP Star}}s first in the leveling range, and using the remainder of the total {{Star|4}} {{Item|XP Star}}s / (5 total slots) first before leveling in batches of 5. | |||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
| | ! !! colspan = 4 | Matching {{Star|4}} {{Item|XP Star}}s Required (Possible Substituting Unmatching {{Star|4}} {{Item|XP Star}}s) <br/> Coins Required Using Suggested Path!! colspan = 2 | Total (without Breakthrough cost) | ||
|- | |||
!Card ☆ Rarity | !Card ☆ Rarity | ||
!Base Limit | !Base Limit | ||
Line 36: | Line 40: | ||
!2nd Order Limit | !2nd Order Limit | ||
!3rd Order Limit | !3rd Order Limit | ||
!Unseeded | |||
!Seeded | |||
|- | |- | ||
!1☆ | !1☆ | ||
|4 | |4 (0) <br/> 480 | ||
|8 | |8 (1) <br/> 4400 | ||
|12 | |12 (1) <br/> 9000 | ||
|16 | |16 (2) <br/> 15500 | ||
|40 (4) <br/> 29380 | |||
| | |||
|- | |- | ||
!2☆ | !2☆ | ||
|8 | |8 (4) <br/> 2560 | ||
|11 | |11 (4) <br/> 7200 | ||
|13 | |13 (0) <br/> 11200 | ||
|23 | |23 (0) <br/> 24900 | ||
|55 (8) <br/> 45860 | |||
| | |||
|- | |- | ||
!3☆ | !3☆ | ||
|12 | |12 (1) <br/> 5140 | ||
|12 | |12 (1) <br/> 9000 | ||
|16 | |16 (2) <br/> 15500 | ||
|43 | |43 (4) <br/> 51600 | ||
|183 (8) <br/> 81240 | |||
| | |||
|- | |- | ||
!4☆ | !4☆ | ||
|18 | |18 (3) <br/> 9060 | ||
|13 | |13 (0) <br/> 11200 | ||
|23 | |23 (0) <br/> 24900 | ||
|74 | |74 (1) <br/> 96100 | ||
|128 (4) <br/> 141260 | |||
| | |||
|- | |- | ||
!5☆ | !5☆ | ||
|24 | |24 (3) <br/> 13580 | ||
|16 | |16 (2) <br/> 15500 | ||
|43 | |43 (4) <br/> 51600 | ||
|114 | |114 (0) <br/> 159500 | ||
|197 (9) <br/> 240180 | |||
| | |||
|} | |||
==Random Multiplier== | |||
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources). It can be inferred that Failure is exclusive to [[Skills]] leveling. | |||
{| class="wikitable sortable" style="text-align:center;" | |||
!Success | |||
!Probability | |||
!Multiplier | |||
|- | |||
|Good | |||
|? | |||
|100% | |||
|- | |||
|Great | |||
| ? | |||
|200% | |||
|- | |||
|Fever / Awesome | |||
| ? | |||
|300% | |||
|} | |||
==Coin Cost== | |||
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using. | |||
Coins<sub>required</sub> = n<sub>slots_filled</sub> × (20 × LV<sub>current</sub> + 100) | |||
<!-- Translate: 素材のサイズに拠らず、また最低でも100掛かる上現在LVに依存するので | |||
細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。--> | |||
==Level Limits== | |||
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity. | |||
{| class="wikitable sortable" style="text-align:center;" | |||
!☆ Rarity | |||
!1st Order | |||
!2nd Order | |||
!3rd Order | |||
!4th Order | |||
|- | |||
|1☆ | |||
|20 | |||
|30 | |||
|40 | |||
|50 | |||
|- | |||
|2☆ | |||
|25 | |||
|35 | |||
|45 | |||
|55 | |||
|- | |||
|3☆ | |||
|30 | |||
|40 | |||
|50 | |||
|60 | |||
|- | |||
|4☆ | |||
|35 | |||
|45 | |||
|55 | |||
|65 | |||
|- | |||
|5☆ | |||
|40 | |||
|50 | |||
|60 | |||
|70 | |||
|} | |} | ||
==Random Multiplier== | ==Random Multiplier== | ||
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources). It can be inferred that Failure is exclusive to [[Skills]] leveling. | Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources). It can be inferred that Failure is exclusive to [[Skills]] leveling. | ||
Line 420: | Line 504: | ||
|70 | |70 | ||
|299950 | |299950 | ||
| | |||
|- | |||
|71 | |||
| | |||
| | |||
|- | |||
|72 | |||
| | |||
| | |||
|- | |||
|73 | |||
| | |||
| | |||
|- | |||
|74 | |||
| | |||
| | |||
|- | |||
|75 | |||
| | |||
| | |||
|- | |||
|76 | |||
| | |||
| | |||
|- | |||
|77 | |||
| | |||
| | |||
|- | |||
|78 | |||
| | |||
| | |||
|- | |||
|79 | |||
| | |||
| | |||
|- | |||
|80 | |||
| | |||
| | | | ||
|} | |} |
Revision as of 22:19, 12 April 2019
Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising Limits and performing well in battle.
In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them Boosts. Matching energies yields a 20% increase in XP gains (example: Moritaka, WATER, gains more XP using WATER XP Stars than other colored XP stars). ALL-ROUND Boosts also can be substituted for energy-matching gains.
Currently, the highest achievable level is 80 through the use of Level Seeds on a unit.
XP Star Curves
Unlike Souls, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing the amount of XP each Boost yields per rarity.
Star Size | XP | XP (Matching) |
---|---|---|
1☆ (Small) | 20 | 24 |
2☆ (Medium) | 80 | 96 |
3☆ (Large) | 320 | 384 |
4☆ (Super) | 1280 | 1536 |
Below is a table detailing how many Boosts required to reach Limits per rarity. The "suggested path" in the table below refers to using substitute Boosts first in the leveling range, and using the remainder of the total Boosts / (5 total slots) first before leveling in batches of 5.
Matching Boosts Required (Possible Substituting Unmatching Boosts) Coins Required Using Suggested Path |
Total (without Breakthrough cost) | |||||
---|---|---|---|---|---|---|
Card ☆ Rarity | Base Limit | 1st Order Limit | 2nd Order Limit | 3rd Order Limit | Unseeded | Seeded |
1☆ | 4 (0) 480 |
8 (1) 4400 |
12 (1) 9000 |
16 (2) 15500 |
40 (4) 29380 |
|
2☆ | 8 (4) 2560 |
11 (4) 7200 |
13 (0) 11200 |
23 (0) 24900 |
55 (8) 45860 |
|
3☆ | 12 (1) 5140 |
12 (1) 9000 |
16 (2) 15500 |
43 (4) 51600 |
183 (8) 81240 |
|
4☆ | 18 (3) 9060 |
13 (0) 11200 |
23 (0) 24900 |
74 (1) 96100 |
128 (4) 141260 |
|
5☆ | 24 (3) 13580 |
16 (2) 15500 |
43 (4) 51600 |
114 (0) 159500 |
197 (9) 240180 |
Random Multiplier
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires a lot of resources). It can be inferred that Failure is exclusive to Skills leveling.
Success | Probability | Multiplier |
---|---|---|
Good | ? | 100% |
Great | ? | 200% |
Fever / Awesome | ? | 300% |
Coin Cost
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.
Coinsrequired = nslots_filled × (20 × LVcurrent + 100)
Level Limits
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.
☆ Rarity | 1st Order | 2nd Order | 3rd Order | 4th Order |
---|---|---|---|---|
1☆ | 20 | 30 | 40 | 50 |
2☆ | 25 | 35 | 45 | 55 |
3☆ | 30 | 40 | 50 | 60 |
4☆ | 35 | 45 | 55 | 65 |
5☆ | 40 | 50 | 60 | 70 |
Random Multiplier
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires a lot of resources). It can be inferred that Failure is exclusive to Skills leveling.
Success | Probability | Multiplier |
---|---|---|
Good | ? | 100% |
Great | ? | 200% |
Fever / Awesome | ? | 300% |
Coin Cost
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using.
Coinsrequired = nslots_filled × (20 × LVcurrent + 100)
Level Limits
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity.
☆ Rarity | 1st Order | 2nd Order | 3rd Order | 4th Order |
---|---|---|---|---|
1☆ | 20 | 30 | 40 | 50 |
2☆ | 25 | 35 | 45 | 55 |
3☆ | 30 | 40 | 50 | 60 |
4☆ | 35 | 45 | 55 | 65 |
5☆ | 40 | 50 | 60 | 70 |
XP per Level
Below are charts graphing the amount of XP required to reach a level, and the deltas between levels. This XP curve is static between characters (as in, everyone has the same level of progression).
LV | Total XP required | ΔXP |
---|---|---|
1 | 12 | |
2 | 12 | 15 |
3 | 27 | 27 |
4 | 54 | 36 |
5 | 90 | 50 |
6 | 140 | 80 |
7 | 220 | 100 |
8 | 320 | 130 |
9 | 450 | 150 |
10 | 600 | 200 |
11 | 800 | 250 |
12 | 1050 | 350 |
13 | 1400 | 400 |
14 | 1800 | 550 |
15 | 2350 | 650 |
16 | 3000 | 700 |
17 | 3700 | 750 |
18 | 4450 | 800 |
19 | 5250 | 850 |
20 | 6100 | 900 |
21 | 7000 | 950 |
22 | 7950 | 1000 |
23 | 8950 | 1050 |
24 | 10000 | 1100 |
25 | 11100 | 1150 |
26 | 12250 | 1250 |
27 | 13500 | 1400 |
28 | 14900 | 1500 |
29 | 16400 | 1600 |
30 | 18000 | 1700 |
31 | 19700 | 1700 |
32 | 21400 | 1800 |
33 | 23200 | 1800 |
34 | 25000 | 1800 |
35 | 26800 | 1800 |
36 | 28600 | 1800 |
37 | 30400 | 1800 |
38 | 32200 | 1900 |
39 | 34100 | 1900 |
40 | 36000 | 1900 |
41 | 37900 | 2000 |
42 | 39900 | 2150 |
43 | 42050 | 2200 |
44 | 44250 | 2300 |
45 | 46550 | 2400 |
46 | 48950 | 2600 |
47 | 51550 | 2600 |
48 | 54150 | 2800 |
49 | 56950 | 3000 |
50 | 59950 | 3200 |
51 | 63150 | 3600 |
52 | 66750 | 4200 |
53 | 70950 | 5000 |
54 | 75950 | 5800 |
55 | 81750 | 6600 |
56 | 88350 | 7600 |
57 | 95950 | 8600 |
58 | 104550 | 9600 |
59 | 114150 | 10800 |
60 | 124950 | 11600 |
61 | 136550 | 12800 |
62 | 149350 | 14000 |
63 | 163350 | 15200 |
64 | 178550 | 16400 |
65 | 194950 | 17600 |
66 | 212550 | 19000 |
67 | 231550 | 20400 |
68 | 251950 | 23200 |
69 | 275150 | 24800 |
70 | 299950 | |
71 | ||
72 | ||
73 | ||
74 | ||
75 | ||
76 | ||
77 | ||
78 | ||
79 | ||
80 |
7 comments
[Show Comments]
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |