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Fullmetal Janitor |
JP Name |
鋼の掃除屋 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self |
Proc Chance |
45% |
Evolution(s) |
Fullmetal Janitor+ |
|
Fullmetal Janitor |
JP Name |
鋼の掃除屋 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+4~8 CP to self |
Proc Chance |
45% |
Evolution(s) |
Fullmetal Janitor+ |
This is an additional effect |
|
Fullmetal Janitor |
JP Name |
鋼の掃除屋 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self |
Proc Chance |
25% |
Evolution(s) |
Fullmetal Janitor+ |
This is an additional effect |
|
Transients with 鋼の掃除屋
Guide |
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Basic Information | |
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General Game Guides | |
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