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Lord of the Graveyard |
JP Name |
墓場の魔王 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
20% |
Evolution(s) |
Lord of the Graveyard + |
|
Lord of the Graveyard |
JP Name |
墓場の魔王 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
+6~12 CP to self and allies directly adjacent to self |
Proc Chance |
20% |
Evolution(s) |
Lord of the Graveyard + |
This is an additional effect |
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Transients with 墓場の魔王
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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