Fervent Wrestler |
JP Name |
熱血の闘牛 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
40% |
|
Fervent Wrestler |
JP Name |
熱血の闘牛 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+8~16 CP to self and allies directly adjacent to self |
Proc Chance |
40% |
This is an additional effect |
|
Fervent Wrestler |
JP Name |
熱血の闘牛 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with 熱血の闘牛
No transients found that satisfy the search criteria.
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