Event Quest:Virtual Summer Memory/Quest Details

From Tokyo Afterschool Summoners
Jump to navigation Jump to search

Below is a list of quests for the event Virtual Summer.

Main Quests

A complete list of the Main Quests for this event can be found here.

Free Quests

断片化ファイル

So Shiny! Finding Lost Items - Novice
Event
Level 20
Required Stamina 15
Rank XP Given 400 26.667 per stamina
Card XP Given 370 24.667 per stamina
Board size 3x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















So Shiny! Finding Lost Items - Intermediate
Event
Level 30
Required Stamina 20
Rank XP Given 656 32.8 per stamina
Card XP Given 616 30.8 per stamina
Board size 3x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















So Shiny! Finding Lost Items - Advanced
Event
Level 40
Required Stamina 25
Rank XP Given 912 36.48 per stamina
Card XP Given 862 34.48 per stamina
Board size 3x6
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















So Shiny! Finding Lost Items - Elite
Event
Level 50
Required Stamina 30
Rank XP Given 1168 38.933 per stamina
Card XP Given 1108 36.933 per stamina
Board size 3x6
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















So Shiny! Finding Lost Items - Extreme
Event
Level 60
Required Stamina 35
Rank XP Given 1424 40.686 per stamina
Card XP Given 1354 38.686 per stamina
Board size 3x6
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest バーチャルサマー・メモリー 1(後)















So Shiny! Finding Lost Items - Legendary
Event
Level 70
Required Stamina 40
Rank XP Given 1680 42 per stamina
Card XP Given 1600 40 per stamina
Board size 3x6
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest バーチャルサマー・メモリー 1(後)















So Shiny! Finding Lost Items - Mythical
Event
Level 80
Required Stamina 45
Rank XP Given 1944 43.2 per stamina
Card XP Given 1845 41 per stamina
Board size 3x6
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest バーチャルサマー・メモリー 1(後)















ダンス・エネルギーキューブ

Let's Dance! A Summer Ball - Novice
Event
Level 20
Required Stamina 15
Rank XP Given 400 26.667 per stamina
Card XP Given 370 24.667 per stamina
Board size 3x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















Let's Dance! A Summer Ball - Intermediate
Event
Level 30
Required Stamina 20
Rank XP Given 656 32.8 per stamina
Card XP Given 616 30.8 per stamina
Board size 3x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















Let's Dance! A Summer Ball - Advanced
Event
Level 40
Required Stamina 25
Rank XP Given 912 36.48 per stamina
Card XP Given 862 34.48 per stamina
Board size 5x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















Let's Dance! A Summer Ball - Elite
Event
Level 50
Required Stamina 30
Rank XP Given 1168 38.933 per stamina
Card XP Given 1108 36.933 per stamina
Board size 5x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得















Let's Dance! A Summer Ball - Extreme
Event
Level 60
Required Stamina 35
Rank XP Given 1424 40.686 per stamina
Card XP Given 1354 38.686 per stamina
Board size 5x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest バーチャルサマー・メモリー 1(後)















Let's Dance! A Summer Ball - Legendary
Event
Level 70
Required Stamina 40
Rank XP Given 1680 42 per stamina
Card XP Given 1600 40 per stamina
Board size 5x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest バーチャルサマー・メモリー 1(後)















Let's Dance! A Summer Ball - Mythical
Event
Level 80
Required Stamina 45
Rank XP Given 1944 43.2 per stamina
Card XP Given 1845 41 per stamina
Board size 5x4
End Time August 31, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest バーチャルサマー・メモリー 1(後)















High Difficulty Quests

Quest data for the lower level quests can be found here.

[High Difficulty] Dragon Palace Dance Battle!
Event
Level 80
Board size 5x6
End Time September 04, 2020 at 23:59
Award Lil' Salomon Ticket x1
Required Quest バーチャルサマー・メモリー 5(後)
n=1 Enemies
Unit Skills LV SA Lv S Lv HP ATK #
Phase 1 Wrestler/Enemy#transient18
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Wrestler/Enemy#transient23
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Wrestler/Enemy#transient22
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Wrestler/Enemy#transient25
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Wrestler/Enemy#transient20
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Wrestler/Enemy#transient24
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Wrestler/Enemy#transient21
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Wrestler/Enemy#transient19
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[After Hitting] -10~-20 CP to hit units / 40~80%
[After Moving] Attract enemies in Shot range by 1 square / 50~100%
[When Hit′] Attract hitting units by 1 square / 50~100%
[After Moving] Apply Darkness to enemies in a 2-square diamond radius around self / 30~60%
[After Moving] Apply Evasion to self and allies directly adjacent to self / 12~24%
[Before Hitting] Apply Vigor to self and allies directly adjacent to self
    +7~14 CP to self and allies directly adjacent to self / 20~40%
[Turn Start] Attract self by 1 square / 100%
80 1 80 19000 2400 x1
Hombre Tigre (Summer)
[Status Resistance] Remove Bind
    Remove Skill Lock
    Remove Double Lock / 100%
[Status Resistance] Resist 5 statuses / 100%
[When Appearing] Apply Taunt to self
    Apply Taunt Strengthening (Enemy) to self
    Apply Remove Buff Immunity to self / 100%
[After Moving] Attract enemies in Shot range by 2 squares / 100%
[Attack Modifier] Deal 1.5x damage to Berserker enemies / 100%
[When Hit″] +100 CP to self / 100%
[Turn Start] Apply Limit to self / 1%
[Status Resistance] Remove Drain
    Remove Darkness / 100%
[Turn Start] (Phase turns 1, 3, 5...) Apply On Guard to allies on the entire board / 100%
[Attack Modifier] Deal extra damage against 6 statuses

DEF Up (x1.6), Protection (x1.6), Adamantine (x1.6), Tenacity (x1.6), Unction (x1.6), Wall (x1.6)

/ 100%
80 1 80 36000 900 x1
Shennong (Summer)
[Status Resistance] Remove Bind
    Remove Skill Lock
    Remove Double Lock / 100%
[Status Resistance] Resist 5 statuses / 100%
[Turn Start] (Phase turns 2, 4, 6...) Apply On Guard to allies on the entire board / 100%
[Before Hitting] (Total turns 1, 6, 11...) Apply Fatal Poison (Stackable 1) to hit units
    (Total turns 2, 7, 12...) Apply Fatal Poison (Stackable 2) to hit units
    (Total turns 3, 8, 13...) Apply Fatal Poison (Stackable 3) to hit units
    (Total turns 4, 9, 14...) Apply Fatal Poison (Stackable 4) to hit units
    (Total turns 5, 10, 15...) Apply Fatal Poison (Stackable 5) to hit units
    Apply Poison to hit units / 100%
[Attack Modifier] Deal extra damage against 7 statuses / 100%
[When Hit″] Apply Arousal to self
    Apply Acceleration to self / 100%
[After Hitting] Apply Dazzle to enemies in a 2-square diamond radius around self / 100%
[Attack Modifier] Deal extra damage against 6 statuses

DEF Up (x1.6), Protection (x1.6), Adamantine (x1.6), Tenacity (x1.6), Unction (x1.6), Wall (x1.6)

/ 100%
80 1 80 98000 2800 x1
Phase 2 Trooper/Enemy#transient31
[Before Being Attacked] Apply Tenacity to self / 30~60%
[Before Hitting] -500 HP to hit units / 100%
80 1 80 17500 4600 x2
Trooper/Enemy#transient30
[Before Being Attacked] Apply Tenacity to self / 30~60%
[Before Hitting] -500 HP to hit units / 100%
80 1 80 17500 4600 x2
Trooper/Enemy#transient29
[Before Being Attacked] Apply Tenacity to self / 30~60%
[Before Hitting] -500 HP to hit units / 100%
80 1 80 17500 4600 x1
Algernon (Summer)
[Status Resistance] Remove Bind
    Remove Skill Lock
    Remove Double Lock / 100%
[Status Resistance] Resist 5 statuses / 100%
[Phase Start] Apply Acceleration to self
    -3000 HP to enemies in a 3x5 area around the 2nd square in front of self
    -2000 HP to enemies in a 5-square vertical line around the 2nd square in front of self
    +10~20 CP to self / 100%
[Opponent Turn Start] -100000 HP to self / 100%
[After Hitting] Apply Dazzle to hit units / 100%
[Status Resistance] Remove Break / 100%
[Turn Start] (Phase turns 2, 7, 12...) Move self 2 squares to the right
    (Phase turns 3, 8, 13...) Move self 3 squares to the left
    (Phase turns 4, 9, 14...) Move self 2 squares to the right
    (Phase turns 5, 10, 15...) Move self 3 squares to the left
    (Phase turns 6, 11, 16...) Move self 2 squares to the right / 100%
[When Appearing] Increase horizontal and vertical movement by 10 / 100%
[Before Being Attacked] Apply Tenacity to self / 30~60%
[Before Hitting] -500 HP to hit units / 100%
[Attack Modifier] Deal extra damage against 6 statuses

DEF Up (x1.6), Protection (x1.6), Adamantine (x1.6), Tenacity (x1.6), Unction (x1.6), Wall (x1.6)

/ 100%
80 1 80 500000 3800 x1
Hephaestus/Enemy#transient14
[Status Resistance] Remove Bind
    Remove Skill Lock
    Remove Double Lock / 100%
[Status Resistance] Resist 5 statuses / 100%
[Turn Start] Apply Ardor to self and allies in a 2-square diamond radius around self
    (Phase turns 2, 4, 6...) Apply On Guard to allies on the entire board / 100%
[When Appearing] Apply Ardor to self and allies in a 2-square diamond radius around self
    Apply Protection Strengthening to self / 100%
[Before Hitting] -500 HP to hit units / 100%
[Attack Modifier] Deal extra damage against 6 statuses

DEF Up (x1.6), Protection (x1.6), Adamantine (x1.6), Tenacity (x1.6), Unction (x1.6), Wall (x1.6)

/ 100%
80 1 80 12800 3600 x1
Hephaestus/Enemy#transient15
[Status Resistance] Remove Bind
    Remove Skill Lock
    Remove Double Lock / 100%
[Status Resistance] Resist 5 statuses / 100%
[Turn Start] Apply Protection to self and allies in a 2-square diamond radius around self
    (Phase turns 1, 3, 5...) Apply On Guard to allies on the entire board / 100%
[Opponent Turn Start] (Phase turn 1) Apply Protection to self and allies in a 2-square diamond radius around self / 100%
[When Appearing] Apply Ardor Strengthening to self / 100%
[When Leaving] Apply Paralysis to enemies in a 2-square diamond radius around self / 100%
[Before Being Attacked] Apply Tenacity to self / 30~60%
[Before Hitting] -500 HP to hit units / 100%
[Attack Modifier] Deal extra damage against 6 statuses

DEF Up (x1.6), Protection (x1.6), Adamantine (x1.6), Tenacity (x1.6), Unction (x1.6), Wall (x1.6)

/ 100%
80 1 80 12800 3400 x1
Phase 3 Nether Mermaid/Enemy#transient2
[While Moving] Increase vertical movement by 1 / 100%
[When Leaving] +5000 HP to allies on the entire board / 100%
[When Hit″] Move hitting units randomly for 1 square / 100%
[Before Hitting] -200 HP to hit units / 100%
80 0 80 14000 2000 x1
Aether Mermaid/Enemy#transient2
[While Moving] Increase vertical movement by 1 / 100%
[When Leaving] +5000 HP to allies on the entire board / 100%
[When Hit″] Move hitting units randomly for 1 square / 100%
[Before Hitting] -200 HP to hit units / 100%
80 0 80 14000 2000 x1
Water Mermaid/Enemy#transient4
[While Moving] Increase vertical movement by 1 / 100%
[When Leaving] +5000 HP to allies on the entire board / 100%
[When Hit″] Move hitting units randomly for 1 square / 100%
[Before Hitting] -200 HP to hit units / 100%
80 0 80 14000 2000 x2
Merman/Enemy#transient15
[While Moving] Increase vertical movement by 1 / 100%
[Turn Start] Apply Taunt (1 turn) to enemies in Snipe range / 100%
[Forced Movement Resistance] Resists all forced movement / 100%
80 0 80 18000 13200 x2
Merman/Enemy#transient19
[While Moving] Increase vertical movement by 1 / 100%
[Turn Start] Apply Taunt (1 turn) to enemies in Snipe range / 100%
[Forced Movement Resistance] Resists all forced movement / 100%
80 0 80 18000 13200 x2
Otohime
[Status Resistance] Remove Bind
    Remove Skill Lock
    Remove Double Lock / 100%
[Status Resistance] Resist 5 statuses / 100%
[When Hit″] Apply Weapon Change (None) to self and allies 4 squares to the left and right of self / 100%
[When Appearing] Decrease vertical movement by 10 / 100%
[Turn Start] Apply On Guard to allies on the entire board / 100%
[Opponent Turn Start] Apply Remove all buffs to self and allies 4 squares to the left and right of self / 100%
[Forced Movement Resistance] Resists all forced movement / 100%
[Attack Modifier] Deal extra damage against 6 statuses

DEF Up (x1.6), Protection (x1.6), Adamantine (x1.6), Tenacity (x1.6), Unction (x1.6), Wall (x1.6)

/ 100%
80 1 80 44000 10100 x1
Yamasachihiko
[Status Resistance] Remove Bind
    Remove Skill Lock
    Remove Double Lock / 100%
[Status Resistance] Resist 5 statuses / 100%
[After Hitting] Apply Break to hit units / 100%
[Turn Start] Attract self by 1 square / 100%
[When Appearing] Apply Guts to self / 100%
[Before Hitting] -500 HP to hit units / 100%
[Attack Modifier] Deal extra damage against 6 statuses

DEF Up (x1.6), Protection (x1.6), Adamantine (x1.6), Tenacity (x1.6), Unction (x1.6), Wall (x1.6)

/ 100%
80 1 80 90000 3200 x1

Special Quests

A Midsummer's Dream with Yamasachihiko
思い出の回廊 (Beneath the Tower of Babel)
Level 0
Board size 3x4
Award None x0
Required Quest バーチャルサマー・メモリー エピローグ















A Midsummer's Dream with Otohime
思い出の回廊 (Beneath the Tower of Babel)
Level 0
Board size 3x4
Award None x0
Required Quest バーチャルサマー・メモリー エピローグ















A Midsummer's Dream with Hephaestus
思い出の回廊 (Beneath the Tower of Babel)
Level 0
Board size 3x4
Award None x0
Required Quest バーチャルサマー・メモリー エピローグ















A Midsummer's Dream with Shennong
思い出の回廊 (Beneath the Tower of Babel)
Level 0
Board size 3x4
Award None x0
Required Quest バーチャルサマー・メモリー エピローグ















A Midsummer's Dream with Algernon
思い出の回廊 (Beneath the Tower of Babel)
Level 0
Board size 3x4
Award None x0
Required Quest バーチャルサマー・メモリー エピローグ















A Midsummer's Dream with Hombre Tigre
思い出の回廊 (Beneath the Tower of Babel)
Level 0
Board size 3x4
Award None x0
Required Quest バーチャルサマー・メモリー エピローグ