Charge Skill:4055

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JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +250~500 HP to self 
Proc Chance 100%

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Burn-300~-600HP/turn for 5 turns (Debuff) (x3)
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Burn (Stackable 1)-300~-600HP/turn for 5 turns (Debuff) (x3)
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Burn (Stackable 2)-300~-600HP/turn for 5 turns (Debuff) (x3)
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Burn (Stackable 3)-300~-600HP/turn for 5 turns (Debuff) (x3)
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Burn (Stackable 4)-300~-600HP/turn for 5 turns (Debuff) (x3)
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Burn (Stackable 5)-300~-600HP/turn for 5 turns (Debuff) (x3)
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies at the 3rd square in front of self
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies in Long Slash range
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies 3 squares to the left and right of self
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies at the 3rd square behind self
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies in a 3-square horizontal line around the 2nd square behind self
Proc Chance 100%
This is an additional effect

JP Name プロメテウス☆5CS
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to allies in reverse Long Slash range
Proc Chance 100%
This is an additional effect


Transients that use this Charge Skill

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Prometheus 5FireLong Slash2061339Illuminator of Culture Immortal Recluse Healing Titan Hot Topic of the Stuffed Toy WorldWeapon Spread Long Slash.pngEndeavoring To Make the Emptiness FulfillingKoukla Bibliotheke

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