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Vitality Sucker |
JP Name |
生気を吸い上げる者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
45% |
|
Vitality Sucker |
JP Name |
生気を吸い上げる者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-15~-30 CP to allies in a 2-square diamond radius around self, steal 100% of decreased CP |
Proc Chance |
45% |
This is an additional effect |
|
Vitality Sucker |
JP Name |
生気を吸い上げる者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 生気を吸い上げる者
Guide |
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