Emotional Management AI

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Emotional Management AI
JP Name 感情管理AI
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff)
Proc Chance 50%

Emotional Management AI
JP Name 感情管理AI
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff)
Proc Chance 50%
This is an additional effect

Emotional Management AI
JP Name 感情管理AI
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect CharmCannot attack for 3 turns (Debuff)
Proc Chance 50%
This is an additional effect

Emotional Management AI
JP Name 感情管理AI
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect FearCannot move at will, -10CP/turn for 5 turns (Debuff)
Proc Chance 50%
This is an additional effect

Transients with 感情管理AI

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Otohime 3WaterShot465135Meticulous Mechanic Emotional Management AI Mechaman One Who Puts Years to RestWeapon Spread Snipe.pngCherished Forbidden BoxStrongbox Protocol
Otohime 4WaterSnipe370830Vivid Nobility Emotional Management AI Mechaman One Who Puts Years to RestWeapon Spread Snipe.pngCherished Forbidden BoxStrongbox Protocol

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