Folklore Terminus

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Folklore Terminus
JP Name 幕切れしフォークロア
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +4~8 CP to self and allies in a 2-square diamond radius around self
Proc Chance 45%

Folklore Terminus
JP Name 幕切れしフォークロア
Trigger timing Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.
Effect DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)
Proc Chance 50%
This is an additional effect

Folklore Terminus
JP Name 幕切れしフォークロア
Trigger timing After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.
Effect No effect
Proc Chance 50%
This is an additional effect

Folklore Terminus
JP Name 幕切れしフォークロア
Trigger timing After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.
Effect Apply All-ranged ResistanceAcquire skill for 1 turn: [Defense Modifier] Take 0.8x damage from All-ranged enemies (Irremovable Buff) to self and allies 1 square around self
Proc Chance 50%
This is an additional effect

Folklore Terminus
JP Name 幕切れしフォークロア
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Magic range
Proc Chance 45%
This is an additional effect

Folklore Terminus
JP Name 幕切れしフォークロア
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies in Magic range
Proc Chance 45%
This is an additional effect

Transients with 幕切れしフォークロア

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Bigfoot 5All-RoundMagic12001200Reality Shaker Evanescent Sasquatch Cryptid of the Snowy Mountain Folklore TerminusWeapon Spread Magic.pngGreat Hidden BlizzardGiant Sasquatch Snowman

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