[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+400~800 HP to self Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies1 square around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 15~30%
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies1 square around self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and alliesdirectly adjacent to self
"A Transient who came from the world of Tir na Nog who is also an Alder tree spirit. He is a graduate student researcher at a medical school who tends to speak of himself as an old man, as well as the resident assistant of the dorm for Therian Transients in Taito Ward and lead scientist at the research lab. His Role and Rule allow him to transfer any injury or damage from one being to another, giving him control over who lives or perishes. However, he considers the price for using this power to be too high, and thus avoids doing anything proactively except in the direst of circumstances. Because of this, other researchers have labeled him a sloth, and those younger than him usually despise him for pushing vast amounts of work onto them on account of their age. Leib can often be seen complaining about how difficult it can be to keep up with all the new slang."
Translated from Japanese
Alder tree spirit Transient that appeared from the world of Tir na Nog. He attends as a medical department graduate student researcher, though he stands out for speaking like he's someone older. Leib is the dorm supervisor of the beastman dedicated dorms at Taito Ward's Ueno Academy and the supervisor of the research labs. His Rule and Role can transplant the dangers bearing down on someone to elsewhere and let only whoever he chooses to survive. He hates the costs involved, so unless it's a crisis he doesn't see taking any active movements as a good thing. As a result he's despised as a useless troublemaker by the other labs, and his kouhai see him as a jerk senpai who will dump tons of work on them because they're young. Leib tends to grumble to himself about the latest slang being used as inappropriate.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 15~30% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+800~1600 HP to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin a 2-square diamond radius around self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to alliesdirectly adjacent to self / 15~30%
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies1 square around self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allies1 square around self
"Advisor of the Ueno Beast Tamers. His Sacred Artifact is an Ointment made with the refined blood-red sap of the alder tree. The power of its Rule allows him to transfer the injuries suffered by someone to the trees nearby, making it as though the victim had never been wounded at all. His guild, except for one member, is entirely comprised of Therians. As per their rules, every member who is considered a ""beast"" must have a ""tamer"" to control them, effectively forming a single unit in order to perform their duties and maintain good affinity. As someone capable of foisting even death onto others, Leib has been paired with a beast within the guild. Leib harbors affection born from gratitude toward his guild master, but he also feels bewilderment due to the strange hobbies they entertain."
Translated from Japanese
Advisor of the Ueno Beast Tamers. He possesses an ointment Sacred Artifact of collected blood red alder tree sap. It has the power to take the fact that anyone is injured and shunt it to a tree so that the injuries will disappear, like they never were. The Beast Tamers guild he belongs to is a group composed of almost entirely beastmen, with one exception. They act as two man cells with a Beast who is controlled and a Beast Tamer who controls them, so compatibility between the two is important. Leib is currently paired with a Beast based on the perspective that he can shift death to somewhere else. He carries both good will born from gratitude and total bewilderment over an incomprehensible hobby towards his co-guildmaster.
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Hello! I have been reviewing my tweets for the past two days, and have come to the conclusion I do in fact deserve to have Leib on my account. He is my comfort kinnie and seeing him in an environment meant for him brings me joy, so I will be expecting a reply to this DM when you have yourself in boxes and ready to relinquish yourself to Leib who will punish you like you deserve.
I love how shameless this new outfit and variant are, and considering the context of the even being a stage play I can see them designing it for maximum fanservice.
>>17088
Leib Summer is support unit he apply Andor + Vigor and Regen HP to your team, quite good for work with others unit, in condition about his HP more than 50% or less than 20% that mean he don't like being hit keep him alive and don't move him much as you can, bad thing is he isn't main damage unit and if he lose much HP, his condition about his buff will change too.
And for Horkeu Hot Paradise He quite good about damage and have horizontal movement so when you move him to change team formation as you wish He have ATK Up + Guts good for long term battle and not dead easily by Tenacity when being hit, but he miss major buff like Andor or Vigor you can fill him with others unit.
So if you looking for Support others unit in your team buff them and let them fight for your main Leib is your answer don't let him stay alone because he can't do much without team members but if you looking for hight damage solo unit with Burn HP enemies and quickly CS to lock them down Horkeu is your answer but you can decide by your personal feelings who is your love the most go for it this is important more than everything I said till now
I've been farming transient stones for the new leib five stars and then suddenly appeared a banner with hot spring horkeu and i don't know if i do a ten pull for horkeu or the new summer banner
Hello! I have been following your tweets for the past two days, and have come to the conclusion you do not deserve to have Leib on your account. He is my comfort kinnie and seeing him in an environment not meant for him brings me anxiety, so I will be expecting a reply to this DM when you have him in boxes and ready to relinquish him to someone who will treasure him like he deserves.
as mc5 went to Leib room he looked at that phat ass and said DAYMN BOI HE'S THICC! SO he took off everything on the polar bear and started to smash that thicc ass and then after he was done breeding him he then looks at his navel and said hmmmmmmmMMm~ So then he started to fuck the navel and then Leib was pregante and now happy ever after :)
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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