Difference between revisions of "Aegir/Strategy"

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Since much of {{Transient icon|Aegir|variant=Christmas|rarity=5}}'s appeal depends on his movement, status effects such as {{Status effect|不動}} and {{Status effect|恐怖}} are particularly dangerous. This is an important note to beware of in both team composition with Christmas Aegir and having him face off against enemies since Christmas Aegir has both the ability to copy buffs from allies and steal buffs from enemies. Namely, do not use {{Transient icon|Chernobog|variant=Beachside|rarity=5}} with him carelessly.
Since much of {{Transient icon|Aegir|variant=Christmas|rarity=5}}'s appeal depends on his movement, status effects such as {{Status effect|不動}} and {{Status effect|恐怖}} are particularly dangerous. This is an important note to beware of in both team composition with Christmas Aegir and having him face off against enemies since Christmas Aegir has both the ability to copy buffs from allies and steal buffs from enemies. Namely, do not use {{Transient icon|Chernobog|variant=Beachside|rarity=5}} with him carelessly.


'''Debuff Reflection'''
'''Debuff reflection'''


Due to Christmas Aegir's multiple sources of {{Status effect|魅了}}, he can be quickly shut down by an enemy with {{Status effect|弱体反射}}. If he doesn't proc Charm, he'll be hampered by {{Status effect|脱力}} at the very least.
Due to Christmas Aegir's multiple sources of {{Status effect|魅了}}, he can be quickly shut down by an enemy with {{Status effect|弱体反射}}. If he doesn't proc Charm, he'll be hampered by {{Status effect|脱力}} at the very least.

Revision as of 21:16, 7 February 2020

NOTE: This page currently under construction.

(This page is for Aegir strategy guide. For the standard Aegir page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

With the new Buff Snatch coming from him as well as somewhat favorable Push properties, Aegir offers unusual tools that can be exploited under the right circumstances. Buff Snatch is similar to Purge, except the erased buff is then transferred to him, this is especially useful to steal Guts, Evasion or other rare, non-scaling buffs he can make use of. It may sound quite great on paper, but it’s ultimately a glorified Purge due to the stolen buffs scaling off of enemy skill level, which is often not high enough. Past that, his LB1+LB2 offers a permanent push and lock thanks to Fear, allowing him to progressively push enemies up without repercussions. One very noteworthy aspect of his is also his Charge, being able to heal a lot of his HP back if it hits 2-3 enemies, which is heavily recommended. You can try and exploit his Charge for durability and damage (as 5☆ thanks to a nice offensive self-buff).

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Disruptive Support

Gameplay role:

Pros

+ Default CP Up allows him to reach his fantastic Charge earlier.

+ LB1 Fear along with LB2 Push will allow him to shove back and hold enemy lines as much as he wants.

+ Buff Snatch is a Purge that, besides erasing enemy buffs progressively, he’ll reapply them to himself.

+ His Charge can heal him for about 40%~50% of his HP if he makes a full hit with it, helping a lot with his survivability.

Cons

- Only 5☆ has an offensive buff to himself, meaning 3☆ misses out on much-needed damage output.

- LB3 has a so-so proc rate, its effect relies on enemies having buffs to begin with and you can’t fully control what he could steal from them.

- The CP Down part of his skills, while it eats up a lot of CP, it’s a bonus at best due to enemies usually not reaching their Charge normally to begin with.

- The fact Buff Snatch scales off enemy skill level greatly limits self-benefit properties given how most buffs scale off of it to be at their peak. Enemies often don’t have high skill level to begin with.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngWater element icon.pngThrust weapon icon.png 5586 7467 4350 6032 2392 3318 3915 5429
Icon frame rarity 5.pngWater element icon.pngThrust weapon icon.png 7536 9421 5243 6856 2884 3771 9437 12342
Icon frame rarity 5.pngWood element icon.pngShot weapon icon.png 6970 8832 5710 7337 2569 3302 10278 13207


Example description

Team Synergy

Christmas Aegir

Due to Aegir (Christmas)'s buff copying ability, he'll naturally pair well with units with various sources of buffs. There are many possible options here so here are some particular examples from each category:

Phase start Crit/Crit+

Wakan Tanka (Fashionista), Musashi, Kengo, and Tetsuya (Christmas) all have some form of Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) or CritATK Up by 2x ~ 4x for 1 turn (Buff) on phase start with access to additional offensive buffs so these are all good candidates for teammates. There are likely other examples but this is a good starting point. Kengo in particular is a great teammate since his Crit is actually on turn start which means that Aegir can continually tap into burst damage.

Fashionista units

Except for Tsathoggua (Fashionista) due to his Immobility+12CP/turn, cannot move at will for 3 turns (Buff), the Fashionista units all around are particularly good due to their appliance of Ardor to allies and access to innate buffs on their own. "One of the best units in the game right now", Suzuka (Fashionista) is actually a nice teammate here due to her innate access to both Glint+10% skill activation rate for 2 turns (Buff) and ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff), upping an unseeded Aegir's CharmCannot attack for 3 turns (Debuff) procs to 50%-60%.

Self-sufficient attackers

Krampus (Jiangshi) and Jinn are examples of self-sufficient attackers with offensive buffs that stack with Christmas Aegir's BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff). Jiangshi Krampus in particular is interesting since he has turn start LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff), which can be very powerful if played correctly.

Phase start Evasion

Aside from Fashionista Wakan Tanka and Musashi mentioned already, units such as Sitri (Christmas) and Ose could be used so that Christmas Aegir can piggyback off their EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) and have a free shot at charming enemies.

Offensive buffers

Finally, there are straightforward offensive buffers who preferably do not need to move. Some examples here are Claude (Christmas) and Tomte. Tomte in particular is great due to his access to AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) and ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) which Christmas Aegir can copy on top of all the buffs Tomte delivers.

CP batteries

Christmas Aegir's CP gain can be annoyingly slow, so having allies which can boost his CP is nice. Astaroth and Ziz are potentially interesting candidates for their other buffs.

Checks and Counters

Christmas Aegir

Movement inhibiting statuses

Since much of Aegir (Christmas)'s appeal depends on his movement, status effects such as Immobility+12CP/turn, cannot move at will for 3 turns (Buff) and FearCannot move at will, -10CP/turn for 5 turns (Debuff) are particularly dangerous. This is an important note to beware of in both team composition with Christmas Aegir and having him face off against enemies since Christmas Aegir has both the ability to copy buffs from allies and steal buffs from enemies. Namely, do not use Chernobog (Beachside) with him carelessly.

Debuff reflection

Due to Christmas Aegir's multiple sources of CharmCannot attack for 3 turns (Debuff), he can be quickly shut down by an enemy with Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff). If he doesn't proc Charm, he'll be hampered by Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) at the very least.

Skill sealing

Christmas Aegir is not immune to skill sealing effects so BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) and Skill LockCannot activate skills for 5 turns. (Debuff) are detrimental to him.

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

One Shot

Team Details (submitted by milk)

Takemaru
【Offensive Buffer】

Aegir
【Bruiser】

Kengo
【Offensive Buffer】

Wakan Tanka
【Support unit】
Cost: ≥56

This team is designed to grant Aegir (Christmas) a host of offensive buffs for potential challenge quests which may require such damage output. Namely, Christmas Aegir can be moved at turn start in order to have LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff), ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff), ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff), BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff), CritATK Up by 2x ~ 4x for 1 turn (Buff), InfinitudeATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn (Buff), Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff), ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff), and Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff). This effectively translates to 7.14 million damage per square on phase one, turn one for an unseeded Christmas Aegir. Furthermore, if the enemy is not resistant to Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) (which is unfortunately not the case for most challenge quests), Christmas Aegir has extra damage against this debuff which he applies himself, making the total number to be 10.7 million. These numbers can be increased through the use of seeds and ARs. Of course, this team assumes that Christmas Aegir can group his teammates, so this sort of strategy won't work for wide maps, at least in the beginning phase.

Gameplay examples