Great Outdoors Sound Engineer |
JP Name |
大自然の音響エンジニア |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units |
Proc Chance |
25% |
|
Great Outdoors Sound Engineer |
JP Name |
大自然の音響エンジニア |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) (x100) |
Proc Chance |
100% |
This is an additional effect |
|
Great Outdoors Sound Engineer |
JP Name |
大自然の音響エンジニア |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self |
Proc Chance |
35% |
This is an additional effect |
|
Great Outdoors Sound Engineer |
JP Name |
大自然の音響エンジニア |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-400~-800 HP to hit units |
Proc Chance |
40% |
This is an additional effect |
|
Great Outdoors Sound Engineer |
JP Name |
大自然の音響エンジニア |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 2-square diamond radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Great Outdoors Sound Engineer |
JP Name |
大自然の音響エンジニア |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 2-square diamond radius around self |
Proc Chance |
45% |
This is an additional effect |
|
Great Outdoors Sound Engineer |
JP Name |
大自然の音響エンジニア |
Trigger timing |
On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 大自然の音響エンジニア
No transients found that satisfy the search criteria.
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