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JP Name |
メイン15-11 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to hit units |
Proc Chance |
100% |
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JP Name |
メイン15-11 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-10000 HP to hit units |
Proc Chance |
100% |
This is an additional effect |
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JP Name |
メイン15-11 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
Skill LockCannot activate skills for 5 turns. (Debuff) |
Proc Chance |
100% |
This is an additional effect |
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JP Name |
メイン15-11 |
Trigger timing |
Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(Total turn 3) +100 CP to enemies on the entire board |
Proc Chance |
100% |
This is an additional effect |
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Transients with メイン15-11
No transients found that satisfy the search criteria.
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