Beastly Samalian King

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Beastly Samalian King
JP Name 獣蹄のサマリヤ王
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies in a 2-square diamond radius around self
Proc Chance 50%

Beastly Samalian King
JP Name 獣蹄のサマリヤ王
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies in a 2-square diamond radius around self
Proc Chance 45%
This is an additional effect

Beastly Samalian King
JP Name 獣蹄のサマリヤ王
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect -1500~-3000 HP to hit units and enemies on the left and right of them
Proc Chance 45%
This is an additional effect

Beastly Samalian King
JP Name 獣蹄のサマリヤ王
Trigger timing After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +300~600 HP to self and allies in a 2-square diamond radius around self
Proc Chance 40%
This is an additional effect

Transients with 獣蹄のサマリヤ王

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