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JP Name |
勇気を絆す者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
40% |
|
|
JP Name |
勇気を絆す者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Weakness AdvantageAcquire skill for 2 turns: [Attack Modifier] Deal 1.4x damage to enemies with Weakness / 100% (Irremovable Buff) to self and allies directly adjacent to self |
Proc Chance |
40% |
This is an additional effect |
|
|
JP Name |
勇気を絆す者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self |
Proc Chance |
45% |
This is an additional effect |
|
|
JP Name |
勇気を絆す者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP < 69) +10~20 CP to self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 勇気を絆す者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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