Revision as of 06:01, 29 May 2020 by SurtrFan8511(talk | contribs)(Created page with "{{#vardefine:transient en name|Sol}} {{#vardefine:transient gate|}} {{#vardefine:transient en affiliation|}} {{#vardefine:transient en jingi|}} == {{Star|3}} == {{#vardefine:...")
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self and alliesin a 2-square cross radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 25~50%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self (Total turn 2) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self (Total turn 3) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self (Total turn 4) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify ProtectionWhen user has Protection: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units Apply Nullify DEF UpWhen user has DEF Up: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-400~-800 HP to hit units / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Blow-ranged enemies / 100%
"A monk sent from the Church, an organization that teaches the art of healing and protection. He was apprenticed under the sect that carries on the name of a certain star. He set out to serve the Hero, and is willing to sacrifice anything that is his to give, even his very identity, for this young man's sake. His self-sacrificing nature can be accredited to, firstly, the Church's indoctrination, and secondly, to the fact that the teachings of his deity, Sylvester, are centered around the notion of giving praise to such actions. He feels sympathy for those who are willing to sacrifice themselves for the sake of another, and does not get along well with those who look down on this ideology."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+250~500 HP to self and alliesin a 2-square cross radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self / 25~50%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turn 1) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 2) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 3) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board (Total turn 4) Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allieson the entire board / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify ProtectionWhen user has Protection: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units Apply Nullify DEF UpWhen user has DEF Up: DEF Down by 2.22x for 1 turn (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to hit units and enemiesdirectly adjacent to them / 45~90% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Blow-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove Defensive BuffsAcquire skill for 1 turn: [Status Resistance] Remove Protection, Tenacity, Adamantine, DEF Up, Evasion, Unction / 100% (Special Status id 4) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to hit units / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self + +300~600 HP to alliesin a 2-square diamond radius around self
"A disciple of the faith worshipping Sylvester, the celestial sage who first summoned the Hero to Midgard hundreds of years ago. It is said that the legendary Sage's Tower still stands beyond the mirages of the deserts north of the Midgar Highway. Sol, donning the legendary garb of the Lycan people, wields the Sacred Artifact of the Sage, a relic bright enough to light every corner of the expansive desert to provide guidance to all living beings. He strongly respects combatants who forgo weapons in favor of fighting with their physical form, and also cares very deeply for children who have been orphaned by tragic circumstances, such as those that claimed the lives of his own parents. Perhaps because his name is derived from the sun, Sol cannot abide by those who would seek to extinguish light in any way."
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With that face he's definitely channeling a suppressed love for a certain kind of "friendly big guy" character you used to see a lot of in anime we grew up with, usually as a background character (unfortunately).
They call him Sol because his ass is like the sun itself. I could write poetry about his butt. I would gladly join a religion worshipping his glorious rear. If I was chosen to be a human sacrifice in honor of Sol's ass, I would gladly offer myself. My hips are more than ready to meet their honorable end in Sol's name.
>>6736
I didn't got him even thought I really wanted, but after playing with his 4 stars in some testing his skills are... very disappointing and ankward
They did Sol very dirty :(
His skills look good on paper but they are aweful in action
I want to fuck this man so bad oh my fucking god please sir sit your ass on my cock and just let me cum inside please im fucking begging you holy man just let me fuck my cock cant take it im so fucking hard please please please let me breed you
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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