Revision as of 08:16, 14 December 2021 by Rou(talk | contribs)(I haven't had any luck in finding out if Phileteon is even right, so that may be wrong. Greek, man.)
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to alliesdirectly adjacent to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-4 CP to self / 100%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to allies1 square around self / 30~60% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+15~30 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemiesin front of self Apply Remove BuffRemove one buff (Debuff) to enemiesin front of self / 45~90% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to alliesdirectly adjacent to self / 45~90%
Transient from the world of Olympus. He has the aura of a fearless man, but since he speaks to everyone in a frank and casual way not many people like him. But with his outspoken style of speaking, his insolent attitude, and his extravagant lifestyle, Hermes draws everyone in to him like waves then leaves. He also talks about things limited to what he's seen from far away. Hermes rides on through cities like the rumor in the wind, playing his instrument, putting his sleeping bag down wherever suits his fancy, and passing the night like so. Before he used to shift from job to job, but lately he's been working as Cafe Asterism's delivery boy and seen biking out orders. He displays an interest in people knowledgeable about business and music. As someone who tends to be chased by authorities, it's rumored that people looking for scoops chase after him too.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self and allieson the entire board / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-4 CP to self / 100%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5000~10000 HP to enemiesin a 3-square diamond radius ahead -500~-1000 HP to alliesin a 2-square diamond radius around self / 40~80% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+15~30 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemiesin front of self Apply Remove BuffRemove one buff (Debuff) to enemiesin front of self / 45~90% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to alliesdirectly adjacent to self / 45~90%
Apply Damage ReversalTaking damage heals the user instead for 1 turn (Buff) to allies1 square around self + Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hit units + -10~-20 CP to hit units
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Cool to see his kit encourages both moving and staying in place. His Hp loss reversal really expands your team creativity around effects like countdown to your benefit (yes you can exploit Mephisto)
What a FASCINATING kit. It feels like he'd pair very well with some CP battery characters but his need to constantly be moving means he'd have to go on a very carefully built team. He's somewhere between one of the best and worst buffer/debuffers in the game depending on his team and I could see him being a complete game changer for certain battles. I don't quite get what the Greek god Hermes has to do with Christmas but aight.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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