[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply Glint (Stackable 1)+10% skill activation rate for 2 turns (Irremovable Buff) to self (Total turns 2, 4, 6...) Apply Glint (Stackable 2)+10% skill activation rate for 2 turns (Irremovable Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-400 HP to self / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy 2 BuffsCopies 2 buffs from target to caster. Duration of buffs are reset. (Buff) to enemiesin Thrust range / 20~40% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 5~10% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin a 2-square diamond radius around self / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Warmonger enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy 2 BuffsCopies 2 buffs from target to caster. Duration of buffs are reset. (Buff) to enemiesin Thrust range / 20~40% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesdirectly adjacent to self / 40~80%
-800~-1600 HP to hit units and enemiesdirectly adjacent to them + Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units
"Guild Master of the aptly named Warmongers, a guild comprised of politicians and militarists, who was initially dispatched from the Game Masters, a guild operating out of the Tower of Babel. Born a human, although extensive surgery and modifications have rendered Bertro's body almost entirely mechanical. Bertro has been programmed to focus primarily on recording the actions of his fellow guild members, and as such, rarely gets involved in the conflicts they instigate. He firmly believes that those who can make war and humor coexist are truly human, and has an extreme fondness for both topics. Possessed of a strong desire to destroy the moon, Bertro inherently respects those with sufficient power to perform such a deed. He has a tendency to slip in Russian phrases when he gets worked up. Furthermore, Bertro tends to gain the sympathy of those who, like him, have had to endure being modified by the hands of others."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply Glint (Stackable 1)+10% skill activation rate for 2 turns (Irremovable Buff) to self (Total turns 2, 4, 6...) Apply Glint (Stackable 2)+10% skill activation rate for 2 turns (Irremovable Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-400 HP to self / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy 2 BuffsCopies 2 buffs from target to caster. Duration of buffs are reset. (Buff) to enemiesin Thrust range / 20~40% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 10~20% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin a 3-square diamond radius ahead / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Warmonger enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy 2 BuffsCopies 2 buffs from target to caster. Duration of buffs are reset. (Buff) to enemiesin Thrust range / 20~40% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 35~70% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesdirectly adjacent to self / 40~80%
-2000~-4000 HP to hit units and enemiesdirectly adjacent to them + Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units
"Bertro is an artificial pillar created with technology from the future world of Utopia for the purpose of recording the events that transpire in this Tokyo. Although Bertro insists on staying out of App Battles, he is nonetheless heavily armed for the sake of self-defense. Among the ordnance in his possession is an electromagnetically guided shot that can hit a target from incredible distances. The mechanical wolf he rides upon also falls into the category of weapon. This wolf was formerly one of a pair of wolves who served at the side of Odin, World Representative of Yggdrasil. These wolves no longer get along, as each feels ill at ease with the current circumstances of the other. According to him, Bertro's reason for keeping this wolf is that he believes the Yggdrasil connected to this Tokyo is somehow influenced by Utopia's technology. Bertro originally had a different name given to him at the time of his creation, but for some reason, he chooses to be called Bertro instead."
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Hakkenshi (8 warrior dogs) Shall have "all" too. Because their shall be 8 + 1(Shino, shadow). Shino is the father who give birth 8 warrior dogs. Total 9 unit, 9 element.
The Hakkenshi are their own thing though. Unless they pull an Oz/Breke and cram him into the same body as Yoshito, Nobumichi, Masashi, or Masanori, I don't see that happening.
This seems like a fine debuffing unit with good rates on evasion at turn start if you keep it moving (which you should with its expanded movement) pretty solid for a 4*. The copy 2 buffs its very niche but occasionally copying offensive buffs is nice.
>>8322
My guess is that Skoll will ultimately be revealed to be one of the 8 Dog Warriors that we haven't met yet, presumably as the Nether attribute warrior since that seems the most fitting if they end up with one per attribute (not counting All-Type).
So far we have:
Shino- Infernal
Moritaka- Water
Tadatomo- Fire
Yasuyori- Wood
Tanetomo- Valiant
???- Aether
???- Nether
"Flat damage" it means that's the amount of life the enemy lose before attack/CS attack, and ignores if enemy have defensive moves like evasion, of course, this damage works as poison or burn, it cannot kill, so that's why is applied before the attack
Garmr is with the Berserkers
Fenrir is with the Beast Tamers
Hati is with the Missionaries
Skoll still hasn't been revealed
Freki got kidnaped and turned into Breke
Geri got kidnapped and turned into this kid's mount
The purple energy all over along with the visor gives me more Star Force vibes. Either way, his design's striking, easily one of coolest-looking warmongers.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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