|
Rarity |
4 |
Cost |
16 |
HP |
790+97.194*(Lv-1) |
ATK |
403+59.52*(Lv-1) |
HP @ Lv 65 |
7010.416 |
ATK @ Lv 65 |
4212.28 |
Max HP+20 Lv, +2000 HP |
10954.296 |
Max ATK+20 Lv, +2000 ATK |
7402.68 |
Skills |
Disease Carrier |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units -400~-800 HP to hit units / 50~100%
|
Shadow Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies directly adjacent to self / 50~100%
|
Tailed Demon |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
|
Ruler |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to allies in a 2-square diamond radius around self / 45~90%
|
Skill Evolution(s) |
Disease Carrier+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units -400~-800 HP to hit units / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 25~50%
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