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| {{#vardefine:skill en name|}} | | {{#vardefine:skill en name|Shoulder to Shoulder in Summertime}} |
| {{#masterdata:Skill|3071|format=wiki}} | | {{#masterdata:Skill|3071|format=wiki}} |
Revision as of 10:41, 18 November 2022
Summer Friends |
JP Name |
夏の日に肩並べる者 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self |
Proc Chance |
45% |
|
Summer Friends |
JP Name |
夏の日に肩並べる者 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies on the left and right of self |
Proc Chance |
30% |
This is an additional effect |
|
Summer Friends |
JP Name |
夏の日に肩並べる者 |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Thrust range |
Proc Chance |
45% |
This is an additional effect |
|
Summer Friends |
JP Name |
夏の日に肩並べる者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 2 squares to the left and right of self |
Proc Chance |
45% |
This is an additional effect |
|
Summer Friends |
JP Name |
夏の日に肩並べる者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies 2 squares to the left and right of self |
Proc Chance |
45% |
This is an additional effect |
|
Summer Friends |
JP Name |
夏の日に肩並べる者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) +500~1000 HP to allies in a 2-square diamond radius around self |
Proc Chance |
50% |
This is an additional effect |
|
Summer Friends |
JP Name |
夏の日に肩並べる者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) +500~1000 HP to allies in a 2-square diamond radius around self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 夏の日に肩並べる者
No transients found that satisfy the search criteria.
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