Latest revision as of 13:32, 19 November 2024
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply OppressionCannot move at will for 2 turns (Debuff) to hit units |
Proc Chance |
50% |
|
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-5~-10 CP to hit units, steal 100% of decreased CP |
Proc Chance |
50% |
This is an additional effect |
|
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies near hit units, in a 3-square vertical line around the back of them |
Proc Chance |
35% |
This is an additional effect |
|
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Freeze ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Freeze from self / 100% (Buff) to self and allies on the entire board |
Proc Chance |
45% |
This is an additional effect |
|
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Freeze Defense WeakeningWhile user has Freeze: enemies deal 10000 extra damage for 3 turns (Irremovable Debuff) to enemies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Polar Night Soul Reaper |
JP Name |
極夜の魂刈り |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If CP = 100) Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to enemies on the entire board |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 極夜の魂刈り
No transients found that satisfy the search criteria.
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