Difference between revisions of "Fey Calamity"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
m
Line 1: Line 1:
{{#vardefine:skill en name|Calamitous Fey}}
{{#vardefine:skill en name|Misfortunate Fey}}
{{#masterdata:Skill|3265|format=wiki}}
{{#masterdata:Skill|3265|format=wiki}}

Revision as of 06:02, 6 December 2022



Fey Calamity
JP Name 妖精境の厄災
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self
Proc Chance 50%

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect No effect
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Apply Chains of CalamityAcquire skill for 3 turns: [Before Being Hit] Apply Skill Lock, Fatal Poison, Obstruct to self and allies directly adjacent to self, Apply Chain of Misfortune Resistance to self / 50% (Irremovable Debuff) to enemies at the 2nd square in front of self
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Skill LockCannot activate skills for 5 turns. (Debuff) (x2)
Proc Chance 50%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Fatal Poison-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 45%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Fatal Poison (Stackable 1)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 45%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 2)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 3)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 4)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Fatal Poison (Stackable 5)-200~-400HP/turn for 5 turns (Debuff) (x1.5)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Obstruct-15% skill activation rate for 2 turns (Debuff) (x1.6)
Proc Chance 100%
This is an additional effect

Fey Calamity
JP Name 妖精境の厄災
Trigger timing Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.
Effect Apply Remove DebuffRemove one debuff (Buff) to self
Proc Chance 100%
This is an additional effect

Transients with 妖精境の厄災

No transients found that satisfy the search criteria.

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.