Difference between revisions of "Immobility"
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The second listing (固定) is for [[Barricade]]s, or anything that isn't supposed to move. | The second listing (固定) is for [[Barricade]]s, or anything that isn't supposed to move. | ||
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== Notes == | == Notes == | ||
<s>Working both as a buff and a debuff, Immobile isn't affected by Cleanse.</s> Technically, this skill is classified as a buff. Whether Cleanse actually will remove it is unknown, but there's some cases where it's been removed when originally implemented for enemies. | <s>Working both as a buff and a debuff, Immobile isn't affected by Cleanse.</s> Technically, this skill is classified as a buff. Whether Cleanse actually will remove it is unknown, but there's some cases where it's been removed when originally implemented for enemies. |
Revision as of 10:39, 1 April 2020
Immobility不動 | |||
---|---|---|---|
Type | BuffAffected by statuses related to buffs, e. g. Spread Buffs or Nullify Buff. | ||
Notes | Cannot move at will & increased CP | ||
Description | +12CP/turn, cannot move at will for 3 turns | ||
Duration | 3 | ||
Tags | Increase CP, Lock movement | ||
Base Value | Maximum Value | ||
CP Added | 12 | ||
Unit Restrictions | Move; | ||
Used Skills |
Fixity固定 | |||
---|---|---|---|
Type | BuffAffected by statuses related to buffs, e. g. Spread Buffs or Nullify Buff. | ||
Notes | Cannot move at will & increased CP | ||
Description | +12CP/turn, cannot move at will for 999 turns | ||
Duration | 999 | ||
Tags | Increase CP, Lock movement | ||
Base Value | Maximum Value | ||
CP Added | 12 | ||
Unit Restrictions | Move; |
Prevents the afflicted from moving themselves and increases CP (+12) at the end of each turn for 3 turns.
The second listing (固定) is for Barricades, or anything that isn't supposed to move.
Status usage
See Immobility/Used Skills for more details
Notes
Working both as a buff and a debuff, Immobile isn't affected by Cleanse. Technically, this skill is classified as a buff. Whether Cleanse actually will remove it is unknown, but there's some cases where it's been removed when originally implemented for enemies.