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| {{Companion:Unreleased}} | | {{Companion:Unreleased}} |
| == {{Star|3}} ==
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| {{#vardefine:transient species|Bear}} | | {{#vardefine:transient species|Bear}} |
| {{#vardefine:transient jp name|レイヴ}} | | {{#vardefine:transient jp name|レイヴ}} |
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| {{#vardefine:transient availability|Unavailable}} | | {{#vardefine:transient availability|Unavailable}} |
| {{#masterdata:Card|113801}} | | {{#masterdata:Card|113801}} |
| == {{Star|4}} ==
| |
| {{#vardefine:transient en title|Scarlet Dryad}} | | {{#vardefine:transient en title|Scarlet Dryad}} |
| {{#vardefine:transient en research file|His Sacred Artifact is an Ointment made by spiritually refining the blood red sap of the alder tree. The power of its Rule can allow the alder to suffer injury ion behalf of a victim, making it as if they had never been wounded at all. According to legend, the brownish-red sap of the alder tree protects hunters from taking damage. The tree takes any bloodshed in their place, thus healing all wounds they might have suffered.}} | | {{#vardefine:transient en research file|His Sacred Artifact is an Ointment made by spiritually refining the blood red sap of the alder tree. The power of its Rule can allow the alder to suffer injury ion behalf of a victim, making it as if they had never been wounded at all. According to legend, the brownish-red sap of the alder tree protects hunters from taking damage. The tree takes any bloodshed in their place, thus healing all wounds they might have suffered.}} |
| {{#vardefine:transient jp en research file|}} | | {{#vardefine:transient jp en research file|}} |
| {{#masterdata:Card|113802}} | | {{#masterdata:Card|113802}} |
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| == CV == | | == CV == |
| {{Companion CV | | {{Companion CV |
Revision as of 19:57, 29 December 2018
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
401+108.194*(Lv-1) |
ATK |
199+49.041*(Lv-1) |
HP @ Lv 60 |
6784.446 |
ATK @ Lv 60 |
3092.419 |
Max HP+20 Lv, +2000 HP |
10948.326 |
Max ATK+20 Lv, +2000 ATK |
6073.239 |
Skills |
Medical Practitioner |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +360~720 HP to allies in front of self / 50~100%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Fey Folk |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 35~70%
|
Sower of Plenty |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +50~100 HP to allies in front and behind of self / 50~100%
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Skill Evolution(s) |
Medical Practitioner+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +800~1600 HP to allies in front of self Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to allies in front of self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses / 50~100%
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Sower of Plenty + |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies directly adjacent to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies 1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to allies in a 2-square diamond radius around self / 45~90%
|
Illustration |
Syukou Akanaru |
Scenario |
―― |
Voice |
Josuke Shinomiya |
SpeciesTends to be based on the transient's skillset |
Bear |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Tír na nÓg |
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Research Files
Official English
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"A Transient who came from the world of Tir na Nog who is also an Alder tree spirit. He is the housemaster of the dorm for Therian Transients in Taito Ward as well as being master of that guild. During the day, he's a med school graduate student. He hates anything that requires effort and has tried and failed multiple times to quit smoking."
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Official Japanese
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異世界ティルナノグから現れた、ハンノキの精霊である「転光生」。台東区にある獣人「転光生」専用学生寮の寮長であり、ギルド長。本業は、医学部に通う大学院生である。性格はめんどくさがりで、禁煙に何度も失敗している。
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Official English
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"His Sacred Artifact is an Ointment made by spiritually refining the blood red sap of the alder tree. The power of its Rule can allow the alder to suffer injury ion behalf of a victim, making it as if they had never been wounded at all. According to legend, the brownish-red sap of the alder tree protects hunters from taking damage. The tree takes any bloodshed in their place, thus healing all wounds they might have suffered."
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Official Japanese
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血のように赤いハンノキの樹液を集め、霊的に精製した膏薬の神器を持つ。その力は「誰か傷ついた」事実を、ハンノキに身代わりさせる事で、傷を無かったこととする権能である。かの伝承によると、茶色いハンの木の樹液は、狩人に守護を与え、怪我から護るものである。狩人が流すべき血を、ハンの木が代わりに流し、故に狩人は負うべき傷を許される。
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CV
CV
Event |
Line |
Love |
Yare yare, do I have to say it? Yeah, that's right. I love you. Sheesh, saying that at this age...you got me good. |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Notes
The basis for this unit's data is from data specifically marked for enemy use only. Drastic changes are expected if and when this unit releases.
何より――このレイヴ・オルマイの「神器」は、
「与えられた死を、他に押し付ける」代物。
134 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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