Difference between revisions of "非移動後クリティカル"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
(Created page with "{{#vardefine:status en name|Crit while Stationary}} {{#vardefine:status en note|Acquire skill for 6 turns: [If Stationary] Apply Crit to self / 100%}} {{#vardefine:status tags...")
 
 
Line 4: Line 4:
{{#masterdata:Status|1714}}
{{#masterdata:Status|1714}}


{{#vardefine:hide guide|true}}
{{#masterdata:Skill|4312|format=wiki}}
{{#masterdata:Skill|4312|format=wiki}}


{{status navbox}}
{{status navbox}}

Latest revision as of 12:57, 11 October 2024

Crit while Stationary非移動後クリティカル
Type Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Description Acquire skill for 6 turns: [If Stationary] Apply Crit to self / 100%
Duration 6
Tags Skill acquisition
Base Value Maximum Value




JP Name 非移動後クリティカル
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
Proc Chance 100%

Transients with 非移動後クリティカル

No transients found that satisfy the search criteria.